CTRI/2021/06/034300Not yet recruiting未知
Effect of an interactive video game in attenuating preoperative anxiety in children undergoing elective surgeries- a prospective randomised study
Dr SUNAINA TEJPAL KARNA0 sites0 target enrollmentStarted: TBDLast updated:
Trial Snapshot
- Phase
- 未知
- Status
- Not yet recruiting
- Sponsor
Study Overview
Brief Summary
No summary available.
Study Design
- Study Type
- Interventional
Eligibility Criteria
Inclusion Criteria
- Not provided
Exclusion Criteria
- •Developmental delay
- •Emergency surgeries
- •Patients with neuropsychiatric disorders/vision disorders
- •Any treatment that affect psychological status
- •Sedative premedication before shifting to preoperative room
- •Patients who speak language other than Hindi or English
- •Patients or guardians refusing informed consent
Investigators
Similar Trials
Not yet recruiting
Phase 3
Effect of interactive playing on the anxiety before orthopedic surgery in childreAnxiety.Unspecified mental disorder due to known physiological conditionIRCT20140721018550N11Semnan University of Medical Sciences60
Recruiting
Unknown
effect of a digital Game based study guide on head trauma assessment on Knowledge and Performance of Nursing StudentsIRCT20210131050189N10Shahid Beheshti University of Medical Sciences90
Completed
Phase 1
Multidimensional Effects of Active Video Games among Children with Chronic Ankle Instability: A Randomized Controlled TrialActive video games (AVGs) are accepted as enjoyable exercising tools for rehabilitation. It offers a potential solution to improve adherence by increasing motivation levels in patients who require long-term rehabilitation sessions such as those with chronic ankle instability (CAI).Active videogame, Children, Chronic Ankle Instability, Motivation level, Balance trainingTCTR20220727002Faculty of Physical Therapy at Mahidol University60
Completed
Not Applicable
Examination of the effects on game performance in the intake of a test foodHealthy Japanese subjectsJPRN-UMIN000048482Behavior Assessment System Laboratory20
Completed
Not Applicable
Evaluation of the role of videogames as a form of active vision therapy in treatment of lazy eye (amblyopia)CTRI/2016/01/006580no sponsor68
