Multidimensional Effects of Active Video Games among Children with Chronic Ankle Instability: A Randomized Controlled Trial
- Conditions
- Active video games (AVGs) are accepted as enjoyable exercising tools for rehabilitation. It offers a potential solution to improve adherence by increasing motivation levels in patients who require long-term rehabilitation sessions such as those with chronic ankle instability (CAI).Active videogame, Children, Chronic Ankle Instability, Motivation level, Balance training
- Registration Number
- TCTR20220727002
- Lead Sponsor
- Faculty of Physical Therapy at Mahidol University
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- All
- Target Recruitment
- 60
1. Age range between 7-12 years old
2. Body mass index (BMI) between the 5th - 85th percentiles on the CDC growth chart
3. Have a history of unilateral ankle sprain and the initial sprain must have occurred at least 1 year prior to study enrollment
4. Having a recurrent ankle sprain more than 3 months prior to study enrollment
5. Having a feeling of giving way at least twice a year
6. The Cumberland Ankle Instability Tool-Youth (CAITY) score less than or equal 25
1. Physical anomalies
2. Bilateral ankle instability
3. Having a history of previous surgeries of lower extremities
4. Having a history of fracture of lower extremities within 3 months prior to participation
5. Have a medical condition such as hearing problems, visual problems that cannot be corrected by using a lens
6. Current participation in other rehabilitation programs for the ankle joint.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Pain at base line and at after treatment week 4 visual analog scale,Foot and Ankle Ability at base line and at after treatment week 4 Foot and Ankle Ability Measure questionnaire (ADL & Sport subsclae),Chronic ankle instability at base line and at after treatment week 4 The Cumberland Ankle Instability Tool (CAIT) Youth (Thai version),Motor Proficiency at base line and at after treatment week 4 Bruininks-Oseretsky Test of Motor Proficiency, second edition (BOT-2),Static standing balance at baseline, at after treatment week 2, and at after treatment wee4 Single leg stance test,Dynamic standing balance at baseline, at after treatment week 2, and at after treatment wee4 Y-balance test
- Secondary Outcome Measures
Name Time Method Intrinsic motivation level at baseline, and after last intervention every week Intrinsic motivation level (log book)