Water-friendly Virtual Reality and Brief Thermal Pain
- Conditions
- Pain, Acute
- Interventions
- Behavioral: Virtual Reality psychological pain reduction
- Registration Number
- NCT04245475
- Lead Sponsor
- University of Washington
- Brief Summary
Using immersive virtual reality as a form of pain distraction during a brief "painful but tolerable" temperature.
- Detailed Description
This study will use Quantitative Sensory Testing (computer-controlled brief 10 second thermal pain stimuli) in healthy college students.
The primary aim is to conduct a randomized, controlled study with healthy volunteers to explore whether interacting with virtual objects in VR via a high tech interactive VR system makes VR significantly more effective/powerful compared to a less immersive passive VR system, vs. No VR, for reducing pain during quantitative sensory testing.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 92
- Currently enrolled in a course at the University of Washington Psychology Dept., participating in the UW Psychology subject pool
- Able to read, write and comprehend English
- Able to complete study measures
- Willing to follow our UW approved instructions
- 18 years of age or older
- People how have already previously participated in this same study (e.g., last quarter) are not eligible to participate again.
- Not enrolled in a course at the University of Washington Psychology Dept., participating in the UW Psychology subject pool
- Not be able to read, write and comprehend English
- Younger than 18 years of age.
- Not capable of completing measures
- Not capable of indicating pain intensity,
- Not capable of filling out study measures,
- Extreme susceptibility to motion sickness,
- Seizure history,
- Unusual sensitivity or lack of sensitivity to pain,
- Sensitive skin,
- sensitive feet,
- migraines,
- Diabetes.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Arm && Interventions
Group Intervention Description Low Tech/passive Virtual Reality first Virtual Reality psychological pain reduction Low Tech VR first brief test phase thermal stimulus + High Tech VR during a second test phase pain stimulus High Tech/interactive Virtual Reality first Virtual Reality psychological pain reduction High Tech/Interactive VR during first brief test phase thermal stimulus + Low Tech VR during a second brief thermal stimulus.
- Primary Outcome Measures
Name Time Method participants rating of "worst pain " immediately after each single 10 second test phase quantitative sensory test stimulus during a single visit using a single graphic rating scale, 0 = no pain, 10 = excruciating pain
- Secondary Outcome Measures
Name Time Method participants rating of "time spent thinking about pain" immediately after each single 10 second quantitative sensory test stimulus during a single visit using a single graphic rating scale, 0 = none of the time, 10 = all of the time
participants rating of "pain unpleasantness " immediately after each single 10 second quantitative sensory test stimulus during a single visit using a single graphic rating scale, 0 = no pain, 10 = excruciating pain
Trial Locations
- Locations (1)
University of Washington (public not eligible for participation)
🇺🇸Seattle, Washington, United States