MedPath

Avatar-based Social Physical Activity

Not Applicable
Suspended
Conditions
Type 1 Diabetes
Interventions
Behavioral: Avatar-based Social Physical Activity
Registration Number
NCT05662826
Lead Sponsor
Yale University
Brief Summary

This study is testing program where teens with type 1 diabetes play Meta Quest 2 virtual reality exercise games and talk, act, and paint about physical activity in virtual meetings with their peers and young adult role models. The outcomes are feasibility and user satisfaction.

Detailed Description

Not available

Recruitment & Eligibility

Status
SUSPENDED
Sex
All
Target Recruitment
24
Inclusion Criteria
  • Age of 14-17 years
  • Diagnosis of type 1 diabetes or other absolute insulin deficiency diabetes for ≥6 months
  • Moderate-to-vigorous physical activity less than half of recommended levels (defined as ≤3 days per week achieving ≥60min daily MVPA)
  • English literacy
  • Home Broadband wireless Internet (≥25 mbps downloads, ≥3 mbps uploads on google Internet speed test). This is used in ~98% of US households.
  • Willing to use continuous glucose monitor for the duration of participation in the trial.
  • Willing to use a computer or smartphone with web camera.
  • Under regular care by a healthcare provider (defined as attending at least one appointment in the past year, plus access to verified 24hr phone number to reach the provider's team for insulin dose adjustments if assistance is needed)
Exclusion Criteria
  • A condition or disability besides type 1 diabetes that would preclude participation in group moderate-to-vigorous physical activity (e.g., cerebral palsy, current pregnancy)

Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
Avatar-based Social Physical ActivityAvatar-based Social Physical ActivityGroup classes with virtual reality exercise games, talking, acting, and painting activities
Primary Outcome Measures
NameTimeMethod
Engagement4 weeks

Number of classes attended

Satisfaction4 weeks

Score on a satisfaction survey that has been custom-designed for the components of this program. Scores range from 0 to 4. A higher score indicates greater satisfaction with the program.

Secondary Outcome Measures
NameTimeMethod
Motivation for exergame play4 weeks

Score on motivation for exergame play inventory (reference 2). Scores range from 0 to 4. A higher score indicates greater motivation to play the videogame.

Multimodal presence4 weeks

Score on multimodal presence scale (reference 3). Scores range from 0 to 4. A higher score indicates greater feeling of presence in the virtual world.

Perceived cohesion4 weeks

Score on perceived cohesion scale (reference 1). Scores range from 0 to 6. A higher score indicates greater cohesion the participant felt among the group.

System usability4 weeks

Score on system usability scale (reference 4). Scores range from 0 to 4. A higher score indicates the system was more feasible to use.

Trial Locations

Locations (1)

Yale Children's Diabetes Program

🇺🇸

New Haven, Connecticut, United States

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