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Clinical Trials/NCT05662826
NCT05662826
Suspended
Not Applicable

A Virtual Home Intervention to Promote Physical Activity Among Youth With Type 1 Diabetes Part 2

Yale University1 site in 1 country24 target enrollmentJanuary 17, 2023
ConditionsType 1 Diabetes

Overview

Phase
Not Applicable
Intervention
Not specified
Conditions
Type 1 Diabetes
Sponsor
Yale University
Enrollment
24
Locations
1
Primary Endpoint
Engagement
Status
Suspended
Last Updated
8 months ago

Overview

Brief Summary

This study is testing program where teens with type 1 diabetes play Meta Quest 2 virtual reality exercise games and talk, act, and paint about physical activity in virtual meetings with their peers and young adult role models. The outcomes are feasibility and user satisfaction.

Registry
clinicaltrials.gov
Start Date
January 17, 2023
End Date
December 30, 2026
Last Updated
8 months ago
Study Type
Interventional
Study Design
Single Group
Sex
All

Investigators

Responsible Party
Sponsor

Eligibility Criteria

Inclusion Criteria

  • Age of 14-17 years
  • Diagnosis of type 1 diabetes or other absolute insulin deficiency diabetes for ≥6 months
  • Moderate-to-vigorous physical activity less than half of recommended levels (defined as ≤3 days per week achieving ≥60min daily MVPA)
  • English literacy
  • Home Broadband wireless Internet (≥25 mbps downloads, ≥3 mbps uploads on google Internet speed test). This is used in \~98% of US households.
  • Willing to use continuous glucose monitor for the duration of participation in the trial.
  • Willing to use a computer or smartphone with web camera.
  • Under regular care by a healthcare provider (defined as attending at least one appointment in the past year, plus access to verified 24hr phone number to reach the provider's team for insulin dose adjustments if assistance is needed)

Exclusion Criteria

  • A condition or disability besides type 1 diabetes that would preclude participation in group moderate-to-vigorous physical activity (e.g., cerebral palsy, current pregnancy)

Outcomes

Primary Outcomes

Engagement

Time Frame: 4 weeks

Number of classes attended

Satisfaction

Time Frame: 4 weeks

Score on a satisfaction survey that has been custom-designed for the components of this program. Scores range from 0 to 4. A higher score indicates greater satisfaction with the program.

Secondary Outcomes

  • Motivation for exergame play(4 weeks)
  • Multimodal presence(4 weeks)
  • Perceived cohesion(4 weeks)
  • System usability(4 weeks)

Study Sites (1)

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