The Protective Effect of Friendship on Peer Rejection in Overweight and Normal Weight Youth
Trial Snapshot
- Phase
- Not Applicable
- Status
- Completed
- Sponsor
- University at Buffalo
- Enrollment
- 104
- Locations
- 1
- Primary Endpoint
- Amount of food consumed after playing a computer game
Study Overview
Brief Summary
This study examines youth's motivation for food or social rewards after a brief episode of simulated ostracism. The investigators hypothesize that youth who think about a friend after being ostracized will mediate their decision to resort to food, which is typically evidenced in socially isolated overweight youth.
Study Design
- Study Type
- Interventional
- Allocation
- Randomized
- Intervention Model
- Single Group
- Masking
- Single (Participant)
Eligibility Criteria
- Ages
- 12 Years to 14 Years (Child)
- Sex
- All
- Accepts Healthy Volunteers
- Yes
Inclusion Criteria
- •General liking for all study foods
Exclusion Criteria
- •Food allergies
- •Medical or Psychological disorders
Arms & Interventions
Control
Individuals who receive the ball during a computerized ball tossing game about the same number of times as the other players in the game.
Ostracism
Participant would receive the ball of a ball-tossing game once or twice in the beginning and then never again for the duration of the game.
Intervention: Ostracism (Behavioral)
Outcomes
Primary Outcomes
Amount of food consumed after playing a computer game
Time Frame: Measured once during this 3-6 month study
Participants' food consumption after playing a computer game is measured at the end of the study session
The number of points earned for a snack food or social interaction.
Time Frame: Measured once during this 3-6 month study
Participants' motivation to earn a reward is measured by the number of mouse clicks participants completed to obtain the reward.
Secondary Outcomes
No secondary outcomes reported
Investigators
Sarah-Jeanne Salvy
Associate Professor
University at Buffalo
