Effects of Playing Pokemon Go on Physical Activity
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 30
- 试验地点
- 2
- 主要终点
- Steps per day
研究概览
简要总结
The purpose of this study was to test the feasibility and preliminary efficacy of playing Pokémon Go to increase daily steps among young adults. The study also aimed to assess people's experience playing the game, identify specific features of the game that users like/dislike, and explore game features that may promote overall well-being.
详细描述
Study participants were 30 undergraduate students from a State university in California who were 18 years or older, enrolled full-time, non-Pokémon Go players, and were able to walk leisurely. Daily steps were measured for 6 consecutive weeks via the Fitbit Flex 2. Habitual activity was first measured during the first two-weeks. After the 2-week baseline assessment of physical activity and GPS travel patterns, participants were randomized to one of three study conditions for the remaining 4 weeks: (1) "No Play," (2) "Play At Will," or (3) "Goal Oriented Play". The 4-week intervention period was followed by a post-study interview completed within one week from the end of the intervention period.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Other
- 盲法
- Single (Participant)
入排标准
- 年龄范围
- 18 Years 至 25 Years(Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Enrolled as a full-time undergraduate or graduate student at participating University
- •Willingness to be randomized to one of the three study conditions
- •Never played or a Novice Player of Pokemon Go (Cannot have previously exceeded Level 5)
- •Not currently meeting physical activity guidelines for adults (i.e., 150 minutes per week of moderate-intensity aerobic activity and/or 75 minutes per week of vigorous-intensity aerobic activity). Assessed via the GPAQ questionnaire.
排除标准
- •Unable to leisurely walk for 30 minutes consecutively
研究组 & 干预措施
No Play
This 'no play' group functioned as the control group.
干预措施: No Play (Behavioral)
At Will Play
This group functioned as 1 of the 2 play groups.
干预措施: At Will Play (Behavioral)
Goal Oriented Play
This group functioned as 1 of the 2 play groups.
干预措施: Goal Oriented Play (Behavioral)
结局指标
主要结局
Steps per day
时间窗: Six weeks
Steps per day measured via the Fitbit
次要结局
未报告次要终点
研究者
Noe Crespo
Assistant Professor
San Diego State University
