Effectiveness of Gamification and social-media based lifestyle modification package (GSLMP) on metabolic syndrome risk factors and health promoting behaviours among the UG students-Randomized Controlled Trial
试验速览
- 阶段
- Phase 3 4
- 状态
- 尚未招募
- 发起方
- 入组人数
- 206
- 试验地点
- 1
- 主要终点
- -Positive change in the physical activity, dietary habit, health promoting behaviours and metabolic syndrome risk among the UG students
研究概览
简要总结
BACKGROUND
In 2019, NCDs accounts for 74% of deaths (nearly 42 million), out of which, India accounts for nearly 14.5% or nearly 4.1 million which contributes maximum proportion of deaths (66%), in the whole South-East Asian Region data of NCDs. The overall global prevalence estimated to be 20%–25% of the adult population. Most of the NCDs tends to increase as the age is advancing, so does metabolic syndrome. But surprisingly, the prevalence of metabolic syndrome has been evolving among the young adult age group as well in the recent past. In India, various studies have proven that prevalence of metabolic syndrome among adult is likely to be one by fourth of the total population. According to a study conducted by Manjunath et.al the prevalence of metabolic syndrome among young adult age group (18-25 years) is 8.7 % as per Indian Consensus Statement Criteria and 61.3% of the total population had one or more risk factors for metabolic syndrome in India.. Despite of knowing the fact that metabolic syndrome has been increasing among the young adults, very less studies have conducted among this age group especially in Tamil Nadu and Chennai is the most eligible urban area where numerous studies can be conducted to fulfil the need of epidemiological studies among the urban population as studies have shown higher prevalence in this population. Lifestyle modification is the main key steps to prevent or reverse the condition. In order to bring the lifestyle modification more easier for this particular age group, involvement of digital platform would be the most appropriate option. Gamification is one of the emerging method in digital health which has a great potential to influence the young adults in adopting lifestyle modifications. Additionally, social media is the most trending culture among this age group and will also have a huge impact on changing the lifestyle. Hence, finding out the prevalence of risk for metabolic syndrome among the young adult age group and providing gamification and social media based lifestyle modification intervention would be a beneficial step towards controlling and reversing the metabolic syndrome in our country.
PURPOSE
This research study is an experimental study which will be conducted among the UG students who belongs to 18-25 years of age. The purpose of the study is to find out the effectiveness of Gamification and Social media based Lifestyle Modification Package (GSLMP) on metabolic syndrome risk factors and health promoting behaviors among UG students with metabolic syndrome risk
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 盲法
- Outcome Assessor Blinded
入排标准
- 年龄范围
- 18.00 Year(s) 至 25.00 Year(s)(—)
- 性别
- All
入选标准
- •The UG students who are
- •Willing to participate in the study and strictly adhere to all the stipulations of the intervention.
- •Who has a smartphone.
排除标准
- •known case of any CVD, diabetes mellitus, or any other chronic diseases -using medication to treat any of the components of metabolic syndrome or on antidepressants, antipsychotics, or antithyroid drugs.
- •contraindicated to the GSLMP due to chronic diseases.
- •getting therapy or treatment that may interfere with test results.
- •physically challenge.
结局指标
主要结局
-Positive change in the physical activity, dietary habit, health promoting behaviours and metabolic syndrome risk among the UG students
时间窗: 3rd month and 6th month
次要结局
-  Improvement in the biophysiological and biochemical measures of UG students with metabolic syndrome risk.(3rd and 6th month)
研究者
B. CYNOSURE SHARMA
Sri Ramachandra Institute of Higher Education and Research
