Brain Aging in Veterans (BRAVE) Training: A Cognitive Training Pilot Trial in Older Veterans With Traumatic Brain Injury
- Conditions
- TBI (Traumatic Brain Injury)
- Interventions
- Behavioral: EVO multitask video gameBehavioral: EVO words video game
- Registration Number
- NCT02561403
- Lead Sponsor
- San Francisco Veterans Affairs Medical Center
- Brief Summary
The purpose of this study is to conduct a pilot trial investigating cognitive training in older Veterans with a history of traumatic brain injury (TBI) to assess training effects, acceptability of training to participants, and to explore whether other factors influence training effects.
- Detailed Description
A study of older Veterans (60-85 years old) who have 1) a history of repetitive mild TBI or at least one moderate TBI and 2) subjective cognitive complaints. Participants will be randomized to one of three conditions for 4 weeks: Project:Evolution (EVO) multitask video game, EVO words video game, or an assessment only control condition. Participants will complete assessment visits at baseline, post-intervention (1 month after baseline), and 3 months post-intervention (4 months after baseline).
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 89
- Ages 60-85
- Have experienced more than one mild TBI or at least one moderate TBI over their lifetime
- Have current cognitive problems based on self-report
- Vision adequate to see test stimuli
- Hearing adequate to understand the examiner
- Fluent in English in order to understand task instructions
- Demonstrate capacity to consent to participate in research
- Mini-Mental Status Exam (MMSE) score ≥ 25
- History of penetrating brain injury
- Active disabling neurological condition (e.g., stroke, brain tumor, multiple sclerosis)
- History of severe psychiatric illness (i.e., schizophrenia, bipolar disorder, schizoaffective disorder)
- Active drug use or active heavy alcohol use
- History of severe TBI
- History of a dementia diagnosis
- Individuals who are physically unable to use an iPad for 30 minutes at a time per day will be excluded, such as individuals with debilitating arthritis or tremor
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description EVO multitask video game EVO multitask video game - EVO words video game EVO words video game -
- Primary Outcome Measures
Name Time Method Acceptability based on participant ratings Acceptability ratings assessed post-intervention (1-month after baseline) Participant adherence to game play Total adherence over the 4 week intervention phase Change in cognitive functioning based on neurocognitive test battery Baseline, post-intervention (1-month after baseline), and 3-months post-intervention (4-months after baseline)
- Secondary Outcome Measures
Name Time Method Change in self-reported everyday cognitive functioning [Neuro-QOL (Quality of Life in Neurological Disorders) Cognitive Function inventory] Baseline, post-intervention (1-month after baseline), and 3-months post-intervention (4-months after baseline) Change in everyday functioning [University of California San Diego (UCSD) Performance Based Skills Assessment (UPSA)] Baseline, post-intervention (1-month after baseline), and 3-months post-intervention (4-months after baseline) Change in mood symptoms (Geriatric Depression Scale) Baseline, post-intervention (1-month after baseline), and 3-months post-intervention (4-months after baseline) Change in EVO performance (EVO Monitor) Baseline, post-intervention (1-month after baseline), and 3-months post-intervention (4-months after baseline)
Trial Locations
- Locations (2)
San Francisco VA Medical Center
🇺🇸San Francisco, California, United States
Veterans Home of California
🇺🇸Yountville, California, United States