Effects of Virtual Exercise Gaming on Upper Limb Function in Stroke Survivors
- Conditions
- StrokePoor motor function of upper limbPoor Quality of LifeStroke - IschaemicPhysical Medicine / Rehabilitation - Other physical medicine / rehabilitation
- Registration Number
- ACTRN12622000363785
- Lead Sponsor
- PicoSys SDN BHD
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- ot yet recruiting
- Sex
- All
- Target Recruitment
- 36
i)Acute stroke survivors with impairments of upper limb (definite diagnosis of stroke that occurred less than or equal to 1 month)
ii)Adults with stroke (participants had to be greater than or equal to 18 years old)
iii)Adults with stroke who can participate in the virtual reality games intervention program without limitation (presently with good health and no self-reported orthopaedic, medical or painful conditions).
iv)Adults with stroke who are able to provide written informed consent.
i)Adults with stroke who have severe cognitive impairments and inability to understand the project and its requirements e.g. dementia and receptive aphasia (Mini Mental State Examination score less than 17).
ii)Adults with stroke who are taking any prescribed drugs that could potentially affect physical function and balance such as corticosteroids, antipsychotic or antidepressants.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method
- Secondary Outcome Measures
Name Time Method