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Effect of Scapular Stabilization Exercises Versus Virtual Reality Exercises in Basketball Players With Scapular Dyskinesia

Not Applicable
Not yet recruiting
Conditions
Scapular Dyskinesis
Interventions
Other: scapular stabilization exercises
Other: virtual reality exercises
Other: regular routine exercises
Registration Number
NCT06293599
Lead Sponsor
Cairo University
Brief Summary

this study will be conducted to compare virtual reality and scapular stabilizing exercise among basketball player with scapular dyskinesia on scapular muscle performance, rounded shoulder, pain intensity , disability and hand grip strength

Detailed Description

Scapular dyskinesia (SD) is an alteration in the normal position or motion of the scapula during coupled scapulohumeral movements. It is lack of control of static or dynamic positioning of the scapula relative to the thorax. It affects from 64% to 100% of patients with shoulder lesions. Scapular dyskinesia is a major etiological factor in overhead athletes' shoulder problems. Virtual Reality (VR) it allows individuals to interact and train with or within interesting and relatively realistic three-dimensional(3D) environments. VR and its simulated environments are well accepted in entertainment and computer game applications. However, what is not as well recognized is that VR offers the opportunity for intensive repetition of meaningful task-related activities necessary for effective rehabilitation. The scapular stabilization exercise in rehabilitation aims to Restore shoulder function; these exercises are a combination of scapular stabilization exercises, rotator cuff strengthening exercises, range of motion (ROM), proprioceptive neuromuscular facilitation (PNF), and stretching exercises. Physiotherapy is the mainstay management for several musculoskeletal disorders. sixty basketball athletes with dyskinesea will be assigned randomly to three equal groups; the first will receive Virtual reality exercise and routine exercise, and the second group will receive Stabilization exercise and routine exercise. and finally, the third group will receive routine exercise only for eight weeks

Recruitment & Eligibility

Status
NOT_YET_RECRUITING
Sex
All
Target Recruitment
90
Inclusion Criteria
  • ninety basketball players of both genders.
  • Subjects with age between 20 and 25 years old.
  • Subjects with Body Mass Index (BMI) ranging from 18 to 25 kg/m².
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Exclusion Criteria
  • An injury within the four weeks before testing.
  • Upper extremity fractures.
  • Bilateral repetitive strain injuries
  • Osteoarthritis on hand
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Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
scapular stabilization exerciseregular routine exercisesthirty patients with scapular dyskinesia will receive scapular stabilization exercise and regular routine three times a week for eight weeks
Regular routine exerciseregular routine exercisesthirty patients with scapular dyskinesia will receive regular routine exercises three times a week for eight weeks
scapular stabilization exercisescapular stabilization exercisesthirty patients with scapular dyskinesia will receive scapular stabilization exercise and regular routine three times a week for eight weeks
virtual reality exerciseregular routine exercisesthirty patients with scapular dyskinesia will receive virtual reality exercise and regular routine three times a week for eight weeks
virtual reality exercisevirtual reality exercisesthirty patients with scapular dyskinesia will receive virtual reality exercise and regular routine three times a week for eight weeks
Primary Outcome Measures
NameTimeMethod
agonist antagonist ratioup to eight weeks

isokinetic Biodex 3 dynamometer will be used to assess agonist antagonist ratio

Secondary Outcome Measures
NameTimeMethod
work fatigueup to eight weeks

isokinetic Biodex 3 dynamometer will be used to assess work fatigue

average powerup to eight weeks

isokinetic Biodex 3 dynamometer will be used to assess average power

Hand grip strengthup to eight weeks

Jamar handheld dynamometer will be used to assess hand grip strength

The disabilities of the arm, shoulder and handup to eight weeks

The disabilities of the arm, shoulder and hand (DASH) questionnaire will be used to assess the disability in arm, shoulder and hand. The DASH consists mainly of a 30- item disability/symptom scale. The possible score ranges from 0 to 100 points. 0 points represent a complete, unrestricted function of the upper extremities, while 100 points represent the greatest possible functional impairment.

peak forceup to eight weeks

isokinetic Biodex 3 dynamometer will be used to assess peak force

total workup to eight weeks

isokinetic Biodex 3 dynamometer will be used to assess total work

rounded shoulder postureup to eight weeks

Patient is supine with the arms at the sides, elbows extended, palms upward, knees bent and lower back flat on the table. The examiner stands at the head of the table and use tape measurements to measure the distance between the acromion of the shoulder joint and the table surface three times. The numbers were averaged and used for analysis. Increased distance signifies higher rounded shoulder posture severity

pain intensity levelup to eight weeks

Visual Analogue Scale (VAS) will be used to assess pain by Using a ruler, the score is determined by measuring the distance on the 10-cm line between the "no pain" anchor and the patient's mark, providing a range of scores from 0-10. A higher score indicates greater pain intensity.

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