Effect of Scapular Stabilization Exercises Versus Virtual Reality Exercises in Basketball Players With Scapular Dyskinesia
- Conditions
- Scapular Dyskinesis
- Interventions
- Other: scapular stabilization exercisesOther: virtual reality exercisesOther: regular routine exercises
- Registration Number
- NCT06293599
- Lead Sponsor
- Cairo University
- Brief Summary
this study will be conducted to compare virtual reality and scapular stabilizing exercise among basketball player with scapular dyskinesia on scapular muscle performance, rounded shoulder, pain intensity , disability and hand grip strength
- Detailed Description
Scapular dyskinesia (SD) is an alteration in the normal position or motion of the scapula during coupled scapulohumeral movements. It is lack of control of static or dynamic positioning of the scapula relative to the thorax. It affects from 64% to 100% of patients with shoulder lesions. Scapular dyskinesia is a major etiological factor in overhead athletes' shoulder problems. Virtual Reality (VR) it allows individuals to interact and train with or within interesting and relatively realistic three-dimensional(3D) environments. VR and its simulated environments are well accepted in entertainment and computer game applications. However, what is not as well recognized is that VR offers the opportunity for intensive repetition of meaningful task-related activities necessary for effective rehabilitation. The scapular stabilization exercise in rehabilitation aims to Restore shoulder function; these exercises are a combination of scapular stabilization exercises, rotator cuff strengthening exercises, range of motion (ROM), proprioceptive neuromuscular facilitation (PNF), and stretching exercises. Physiotherapy is the mainstay management for several musculoskeletal disorders. sixty basketball athletes with dyskinesea will be assigned randomly to three equal groups; the first will receive Virtual reality exercise and routine exercise, and the second group will receive Stabilization exercise and routine exercise. and finally, the third group will receive routine exercise only for eight weeks
Recruitment & Eligibility
- Status
- NOT_YET_RECRUITING
- Sex
- All
- Target Recruitment
- 90
- ninety basketball players of both genders.
- Subjects with age between 20 and 25 years old.
- Subjects with Body Mass Index (BMI) ranging from 18 to 25 kg/m².
- An injury within the four weeks before testing.
- Upper extremity fractures.
- Bilateral repetitive strain injuries
- Osteoarthritis on hand
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description scapular stabilization exercise regular routine exercises thirty patients with scapular dyskinesia will receive scapular stabilization exercise and regular routine three times a week for eight weeks Regular routine exercise regular routine exercises thirty patients with scapular dyskinesia will receive regular routine exercises three times a week for eight weeks scapular stabilization exercise scapular stabilization exercises thirty patients with scapular dyskinesia will receive scapular stabilization exercise and regular routine three times a week for eight weeks virtual reality exercise regular routine exercises thirty patients with scapular dyskinesia will receive virtual reality exercise and regular routine three times a week for eight weeks virtual reality exercise virtual reality exercises thirty patients with scapular dyskinesia will receive virtual reality exercise and regular routine three times a week for eight weeks
- Primary Outcome Measures
Name Time Method agonist antagonist ratio up to eight weeks isokinetic Biodex 3 dynamometer will be used to assess agonist antagonist ratio
- Secondary Outcome Measures
Name Time Method work fatigue up to eight weeks isokinetic Biodex 3 dynamometer will be used to assess work fatigue
average power up to eight weeks isokinetic Biodex 3 dynamometer will be used to assess average power
Hand grip strength up to eight weeks Jamar handheld dynamometer will be used to assess hand grip strength
The disabilities of the arm, shoulder and hand up to eight weeks The disabilities of the arm, shoulder and hand (DASH) questionnaire will be used to assess the disability in arm, shoulder and hand. The DASH consists mainly of a 30- item disability/symptom scale. The possible score ranges from 0 to 100 points. 0 points represent a complete, unrestricted function of the upper extremities, while 100 points represent the greatest possible functional impairment.
peak force up to eight weeks isokinetic Biodex 3 dynamometer will be used to assess peak force
total work up to eight weeks isokinetic Biodex 3 dynamometer will be used to assess total work
rounded shoulder posture up to eight weeks Patient is supine with the arms at the sides, elbows extended, palms upward, knees bent and lower back flat on the table. The examiner stands at the head of the table and use tape measurements to measure the distance between the acromion of the shoulder joint and the table surface three times. The numbers were averaged and used for analysis. Increased distance signifies higher rounded shoulder posture severity
pain intensity level up to eight weeks Visual Analogue Scale (VAS) will be used to assess pain by Using a ruler, the score is determined by measuring the distance on the 10-cm line between the "no pain" anchor and the patient's mark, providing a range of scores from 0-10. A higher score indicates greater pain intensity.