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临床试验/NCT05457777
NCT05457777已完成不适用

The Effect of Motivational Interviews Based on Change Stages on the Digital Game Addiction Levels of Nursing Students

Fidan Balkaya3 个研究点 分布在 1 个国家目标入组 72 人开始时间: 2022年5月22日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
72
试验地点
3
主要终点
Digital Game Addiction Scale

研究概览

简要总结

The aim of this study is to reveal the effect of motivational interviewing based on change stages on digital game addiction. This study will be conducted with a total of 72 individuals assigned by a randomization site from all nursing students who study at Sivas Cumhuriyet University, Faculty of Health Sciences, voluntarily participated in the study, and were found to be digital game addicts. These individuals will be equally distributed to the intervention and control groups. Personal Information Form, Stages of Change Questionnaire and Digital Game Addiction Scale will be distributed to individuals to answer. The obtained data will be analyzed statistically.

详细描述

The aim of this study is to reveal the effect of motivational interviewing based on change stages on digital game addiction. This study will be conducted with a total of 72 individuals assigned by a randomization site from all nursing students who study at Sivas Cumhuriyet University, Faculty of Health Sciences, voluntarily participated in the study, and were found to be digital game addicts. These individuals will be equally distributed to the intervention and control groups. Each group will contain 36 participants. the participants in intervention group will take motivational interventions while the individuals who have digital game addiction in control group will not take this application. Personal Information Form, Stages of Change Questionnaire and Digital Game Addiction Scale will be distributed to individuals to answer. The obtained data will be analyzed statistically.

研究设计

研究类型
Interventional
分配方式
Non Randomized
干预模型
Parallel
主要目的
Other
盲法
Single (Participant)

盲法说明

Participants will be determined blindly by being assigned by a site.

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Nursing students who:
  • agree to participate in the study
  • are over 18 years
  • have game addiction
  • agree to participate in the negotiations

排除标准

  • Individuals who:
  • do not agree to participate in the study

结局指标

主要结局

Digital Game Addiction Scale

时间窗: up to three months

The scale has a five-point Likert type, single-factor structure and scores between 1-5 (1=never, 5=always) (range: 7-35). Evaluation is made using monoetic and polyethical diagnoses. According to the monothetic diagnosis, if the person scores three (sometimes) or more on seven of the seven items; According to the polythetic diagnosis, if at least four of the seven items score three (sometimes) or more, it is defined as "game addict".

次要结局

未报告次要终点

研究者

发起方
Fidan Balkaya
申办方类型
Other
责任方
Sponsor Investigator
主要研究者

Fidan Balkaya

Nursing-Master Student

Cumhuriyet University

研究点 (3)

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