Quantification of balance ability in older adults while playing a virtual ice skating exergame
- Conditions
- houdingscontrolebalance ability
- Registration Number
- NL-OMON38523
- Lead Sponsor
- niversitair Medisch Centrum Groningen
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- Not specified
- Target Recruitment
- 20
age 65-85 and able to walk without a walking aid for at least 15 minutes
-Neuromuscular, cognitive, or orthopaedic impairments that affect balance ability, impair sway movements in lateral direction or increase the risk of injury when performing daily activities. (examples: Parkinson*s Disease, knee prosthesis implanted and still in rehabilitation, Alzheimer*s Disease etc.)
-BMI of 30+
-Eye- or hearing impairments that might affect balance ability or gaming experience. (Example: glasses are no problem, but glaucoma or visual hem-neglect will affect the interaction with the game)
-Use of medicine that might affect balance ability.
-Not understanding Dutch language
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method <p>Amplitude and frequency of body sway, root mean square value of trunk movement<br /><br>in lateral direction, harmonicity ratio (= smoothness of the sway movement),<br /><br>sample entropy (predictability of the signal). In addition pattern recognition<br /><br>methods will be employed to quantify whole body movements during the weight<br /><br>shifting task. </p><br>
- Secondary Outcome Measures
Name Time Method <p>score Narrow ridge balance test, root mean square value of the center of<br /><br>pressure movement during standstill.</p><br>