The Effects of Virtual Reality on Pain, Stress, and Affect in the Infusion Clinic
Trial Snapshot
- Phase
- Not Applicable
- Status
- Completed
- Sponsor
- Enrollment
- 99
- Locations
- 1
- Primary Endpoint
- Positive or negative effect of Virtual Reality therapy on improving the experience of participants receiving chemotherapy
Study Overview
Brief Summary
This study will investigate the ability of virtual reality to function as a novel distraction intervention and improve the experience of patients who are receiving chemotherapy in the infusion clinic.
Detailed Description
Objectives:
Primary Objective:
- To deploy and evaluate virtual reality as an intervention for stress, pain, and negative affect
Secondary Objective:
- To evaluate cyber sickness and patient satisfaction related to the virtual reality treatment
Study Design
- Study Type
- Interventional
- Allocation
- Randomized
- Intervention Model
- Parallel
- Primary Purpose
- Supportive Care
- Masking
- Single (Participant)
Eligibility Criteria
- Ages
- 18 Years to — (Adult, Older Adult)
- Sex
- All
- Accepts Healthy Volunteers
- No
Inclusion Criteria
- •At or above the age of 18
- •English Speaking
- •Diagnosed with cancer
- •No previous history of seizures, losses of awareness, or other symptoms linked to an epileptic condition
- •Not sensitive to motion sickness
- •Not currently experiencing any contagious conditions, infections, or diseases (particularly of the eyes, skin, or scalp)
- •Does not use a device to regulate heart rate or rhythm (such as a pacemaker)
- •Not taking antiarrhythmic medications
- •Not actively receiving radiopharmaceutical therapy
Exclusion Criteria
- •To ensure that there is sufficient time to complete the virtual reality treatment, patients who are scheduled for visits for periods of less than one hour will not be included in this study. Additionally, patients must consent to participating in the study on the day of the experience.
- •Patients who are asleep prior to consenting will not be asked to participate in the study
Arms & Interventions
Virtual Reality Therapy
Participants will watch videos for 11 minutes that will allow them to view nature, dinosaurs, animals, and human interactions in three dimension.
Intervention: Virtual reality therapy (Behavioral)
Virtual Reality Therapy
Participants will watch videos for 11 minutes that will allow them to view nature, dinosaurs, animals, and human interactions in three dimension.
Intervention: Questionnaires (Behavioral)
Virtual Reality Therapy
Participants will watch videos for 11 minutes that will allow them to view nature, dinosaurs, animals, and human interactions in three dimension.
Intervention: Measure heart rate (Procedure)
Virtual Reality Therapy
Participants will watch videos for 11 minutes that will allow them to view nature, dinosaurs, animals, and human interactions in three dimension.
Intervention: Cyber sickness measurement (Behavioral)
Control Group
This group will not watch videos, but will continue with their normal routine as if nothing has changed.
Intervention: Questionnaires (Behavioral)
Control Group
This group will not watch videos, but will continue with their normal routine as if nothing has changed.
Intervention: Measure heart rate (Procedure)
Outcomes
Primary Outcomes
Positive or negative effect of Virtual Reality therapy on improving the experience of participants receiving chemotherapy
Time Frame: Approximately 12 months
Measured by the Positive and Negative Affect Scale (0=minimum to 5=maximum). Consisting of a number of words that describe different feelings and emotions. Patients are instructed to indicate to what extent they currently feel each of the feelings or emotions. Afterwards, patient responses are scored to produce a numerical positive affect score and a negative affect score.
Measure the affect of Virtual Reality Therapy on improving stress
Time Frame: Approximately 12 months
Measured by stress level using the stress numerical rating
Measure the affect of Virtual Reality Therapy on improving pain
Time Frame: Approximately 12 months
Measured by pain level using the pain numerical score (scale 0 (none) to 10 (worst)
Secondary Outcomes
- Rate of cyber sickness (Virtual Reality Therapy Arm Only)(Approximately 12 months)
Investigators
Cody Stansel
Principal Investigator
Vanderbilt-Ingram Cancer Center
