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Virtual Reality and Diagnostic of Attention Deficit Hyperactivity Disorder (ADHD) (PADA1)

Not Applicable
Conditions
Attention Deficit Hyperactivity Disorder
Interventions
Procedure: Virtual reality task
Registration Number
NCT04561713
Lead Sponsor
University Hospital, Bordeaux
Brief Summary

The aim of this study is to develop an application in order to identify the most relevant cognitive and behavioral parameters for the diagnosis of Attention Deficit Hyperactivity Disorder (ADHD) in conditions closer to reality

Detailed Description

Attention Deficit Hyperactivity Disorder (ADHD) is the most common neurodevelopmental disorder in school-aged children. This disorder is characterized by a symptomatic triad associating, inattention, hyperactivity and impulsivity. Cognitive, emotional and behavioral dysfunctions have a strong impact on the school, family and social domains of the child. The clinical diagnosis of ADHD is all the more difficult because there are currently no biological, clinical or psychological markers that accurately measure the symptoms of ADHD. The diagnosis is made during interviews with specialist doctors allowing the collection of information from parents and the child. Virtual reality technology is most recognized as a tool for assessment, rehabilitation of cognitive processes and functional skills. In addition to traditional diagnostic assessment methods, a virtual reality application in an immersive room (CAVE) in three dimensions could objectively assess the child in a dynamic environment that is as close as possible to everyday situations

Recruitment & Eligibility

Status
UNKNOWN
Sex
All
Target Recruitment
42
Inclusion Criteria

Group of children with ADHD :

  • Children aged 8 to 12 diagnosed with ADHD (according to DSM-V criteria)
  • Positive ADHD diagnosis with standardized maintenance of Kiddie-Sads
  • Naïve drug treatment for ADHD
  • Schooled in a classic environment
  • Intellectual Quotient> 80 (4 subtests of WASI, or WISC IV-R / WISC-V less than 2 years old)
  • Having French as mother tongue
  • Children benefiting from a social security scheme
  • Signing of free, informed and written consent by the child and the holders of parental authority Group of children controls

Children aged 8 to 12 years undiagnosed ADHD (according to DSM-V criteria) :

  • Not presenting with ADHD at standardized maintenance Kiddie-Sads
  • Schooled in a classic environment
  • Intellectual Quotient> 80 (4 subtests of WASI)
  • Having French as mother tongue
  • Children benefiting from a social security scheme
  • Signing of free, informed and written consent by the child and the holders of parental authority
Exclusion Criteria
  • Positive diagnosis with standardized maintenance of Kiddie-Sads for the following disorders: mood disorders, psychotic disorders, autism spectrum disorders, severe anxiety disorders and severe tic disorders
  • Presenting a hearing or vision diagnosis diagnosed that does not allow the task to be performed in virtual reality
  • Neurological disorders
  • Photosensitive Epilepsy (contraindication to immersion in virtual reality)
  • Treatment with psychostimulants or other psychotropic drugs
  • Unable to complete the virtual reality task during the familiarization session

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
ControlVirtual reality taskControl group of healthy ADHD children matched in age, gender and laterality to children in ADHD group
Attention Deficit Hyperactivity Disorder (ADHD)Virtual reality taskChildren aged 8 to 12 diagnosed with ADHD
Primary Outcome Measures
NameTimeMethod
Average number of commission errorsFrom one day to 8 weeks after day 0

Average number of commission errors to the virtual reality task

Secondary Outcome Measures
NameTimeMethod
Average reaction time (ms)Day 0

The average reaction time (ms) to the Continuous Performance Test (CPT) wich is a neuropsychological assessment test of sustained attention

Average number of omission errorsDay 0

The average number of omission errors to the CPT neuropsychological task

Average number of head movementFrom one day to 8 weeks after day 0

The average amount of head movement to the virtual reality task

Average number of foot movementFrom one day to 8 weeks after day 0

The average amount of foot movement to the virtual reality task

PercentageFrom one day to 8 weeks after day 0

The percentage of periods with emotions during the virtual reality task

Percentage of period with presence of EmotionFrom one day to 8 weeks after day 0

Percentage of period with presence of Emotion (Engagement \> 50) during the task of virtual reality (range from 0 to 100).

Mean Emotion intensity (Engagement)From one day to 8 weeks after day 0

Mean Emotion intensity (Engagement) during the task of virtual reality (range from 0 to 100).

Mean Emotion valenceFrom one day to 8 weeks after day 0

Mean Emotion valence (negative or positive emotion) during the task of virtual reality (range from -100 to 100).

Average number of commission errorsDay 0

The average number of commission errors to the CPT neuropsychological task

Total score with the Attention-Deficit Hyperactivity Disorder-Rating Scale.Day 0

Scale to assess the severity of the 18 symptoms of DSM related to ADHD, the higher score mean a worse outcome. Max value : 54

Inattention score with the Attention-Deficit Hyperactivity Disorder-Rating ScaleDay 0

Inattention score with the Attention-Deficit Hyperactivity Disorder-Rating Scale. With inattention (items impairs) max value = 27, the higher score mean a worse outcome

Hyperactivity score with the Attention-Deficit Hyperactivity Disorder-Rating ScaleDay 0

Hyperactivity score with the Attention-Deficit Hyperactivity Disorder-Rating Scale. Hyperactivity (items pairs) max value=27, the higher score mean a worse outcome

Executive Performance Inventory ScoreDay 0

Executive Performance Inventory Score with Behavior Rating Inventory of Executive Function (BRIEF) questionnaire. Min value=30 and max value=100 the higher score mean a worse outcome.

Quality of life (VSPA-e) scoreDay 0

Quality of life score with VSPA-e questionnaire. Min value= 0 and max value=100 the higher score mean a worse outcome

Quality of life (KIDSCREEN) scoreDay 0

Quality of life with KIDSCREEN questionnaire. Min value= 0 and max value=100 the higher score mean a better outcome.

Acceptability score of virtual reality toolFrom one day to 8 weeks after day 0

Acceptability score of virtual reality tool. Min value= 6 and max value=30 the higher score mean a better outcome.

Acceptability score of classic neuropsychological testFrom one day to 8 weeks after day 0

Acceptability score of classic neuropsychological test. Min value= 6 and max value=30 the higher score mean a better outcome.

Simulator Sickness scoreFrom one day to 8 weeks after day 0

Score on the "Simulator Sickness" questionnaire. Min value= 0 and max value=63 the higher score mean a worse outcome.

Feeling of presence scoreFrom one day to 8 weeks after day 0

Score at the "feeling of presence" scale. Min value= -42 and max value=+42 The higher score mean a better immersion.

Trial Locations

Locations (1)

CHU de Bordeaux

🇫🇷

Bordeaux, France

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