Vaginal Breech Birth Management Educational Mobile Game Design and Evaluation for Midwifery Students
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 79
- 试验地点
- 1
- 主要终点
- Evaluation of the Effectiveness of Vaginal Breech Birth Management Serious Mobile Game
研究概览
简要总结
Mobile games are used as a powerful learning tool today. It is very useful as it allows students to work on their own frequently when necessary without the need for any physical environment or trainer and can be easily distributed among institutions. While the simulation laboratories established in a school can only be used by the students of that school, a game developed can be used by all students in the world who know that language.
It is reported that breech presentation, which is one of the presentation disorders of the fetus, is the fourth or fifth most common indication for delivery by cesarean section. According to the midwifery national core curriculum in our country, vaginal breech delivery management training is given within the scope of risky birth course. However, it is known that teaching and learning the labor and delivery process of a breech-presented fetus is not easy. For this reason, it is thought that teaching vaginal breech delivery management by gamifying will be beneficial and it is important to investigate the effect of students playing this game on learning.
Our study has two aims. Its primary purpose is; is to design a vaginal breech delivery management educational mobile game for midwifery students. The secondary aim is to evaluate the effect of the educational mobile game-supported teaching activity given to midwifery students about vaginal breech delivery within the scope of risky birth and postpartum period course.
Real actors and simulation models were used to fake the scenario to be used in the game. A mobile game was prepared with the film shot. It was conducted with 10 volunteer students from Marmara University Health Sciences Faculty Midwifery Department 3rd grade students in order to determine whether there is any aspect of the mobile game that requires development. The mobile game, which was shaped and organized with the pilot application, was applied to the students in the 3rd grade play group of Kocaeli University Health Sciences Faculty Midwifery Department after single-blind randomization. Introductory features form, vaginal breech birth management knowledge test, course effectiveness evaluation form, general satisfaction level test about the course and vaginal breech birth management mobile game evaluation form were used to collect data.
详细描述
H1: There is a statistically significant difference between the Vaginal Breech Birth Management Post-Test of Knowledge scores of the students in the play group and the students in the control group.
H2: There is no statistically significant difference between the mean scores of the students in the play group and the students in the control group in the Vaginal Breech Birth Management Post-Test of Knowledge.
H3: There is a statistically significant difference between the Vaginal Breech Birth Management Knowledge Retention Test mean scores of the students in the play group and the students in the control group.
H4: There is no statistically significant difference between the Vaginal Breech Birth Management Knowledge Retention Test mean scores of the students in the play group and the students in the control group.
Variables of the Study Independent variable Playing the vaginal breech delivery management mobile game for the students taking the Normal Birth and Postpartum Period course The dependent variable Vaginal breech birth management knowledge test, course effectiveness evaluation form, general satisfaction level test for the course, mobile game evaluation forms Research Design It is a prospective, single-blind, randomized controlled experimental type study with a pretest-posttest design.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Other
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 64 Years(Adult)
- 性别
- Female
- 接受健康志愿者
- 是
入选标准
- •Volunteering to participate in the research,
- •Being a midwifery student,
- •Being a 3rd year student at Kocaeli University, Faculty of Health Sciences, Department of Midwifery,
- •To have taken the Normal Birth and Postpartum Period course.
排除标准
- •Not having a mobile phone or using mobile games
- •Leaving the research process for any reason
- •To have received practical or theoretical training on breech birth before
- •Being unable to speak, read and write Turkish
研究组 & 干预措施
Playgroup
The participants were informed about the research and the mean score was calculated by applying the Vaginal Breech Delivery Management Knowledge Test to the participants before the vaginal delivery management training of the breech-presented fetus was given within the scope of the Risky Delivery and Postpartum Period Course. After playing the mobile game, Vaginal Breech Birth Management Post-Knowledge Test and General Satisfaction Level Test were applied to the participants again. In addition, the Mobile Game Evaluation Form was applied to the participants in the game group and their opinions on the mobile educational game were determined. Test-retest reliability was calculated by applying the Vaginal Breech Delivery Management Knowledge Retention Test 14 days later.
干预措施: Playgroup (Other)
Control group
The participants were informed about the research and the mean score was calculated by applying the Vaginal Breech Delivery Management Knowledge Test to the participants before the vaginal delivery management training of the breech-presented fetus was given within the scope of the Risky Delivery and Postpartum Period Course. On the same date as the playgroup, but at a different time and in a class, the researcher gave a theoretical lesson through the presentation prepared in the powerpoint program about the birth management of a breech-presented fetus in the classroom as in the traditional education method. After the lesson, the Vaginal Breech Birth Management Post-Knowledge Test and the General Satisfaction Level Test were administered to the participants again. Test-retest reliability was calculated by applying the Vaginal Breech Delivery Management Knowledge Retention Test 14 days later.
干预措施: Control group (Other)
结局指标
主要结局
Evaluation of the Effectiveness of Vaginal Breech Birth Management Serious Mobile Game
时间窗: Pretest, posttest (Day 0), 14 days after intervention (14th day), and 7 months after intervention (7th month)
The Vaginal Breech Birth Management Knowledge Test (VBBM-KT) is a 47-item multiple-choice assessment developed to evaluate midwifery students' knowledge of vaginal breech birth trauma and management. * Each correct answer scores 1 point, resulting in a total score range from 0 to 47 points. * There are no subscales; only a total score is calculated. * Higher scores represent better knowledge and indicate a more successful learning outcome. The test was administered to both groups at four time points: pre-intervention (pretest), immediately post-intervention (Day 0), two weeks later (Day 14), and seven months later.
次要结局
未报告次要终点
研究者
Suzi Özdemir
Investigator
Eskisehir Osmangazi University
