Effects of Virtual Reality on Cerebral Palsy; A Single-blind, Randomized Control Study: 3 Months Follow-up
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Cerebral Palsy
- Sponsor
- Hacettepe University
- Enrollment
- 83
- Locations
- 1
- Primary Endpoint
- Change in motor proficiency( assessed with Bruninsk-Oseretsky Test of Motor Proficiency 2-Brief Form (BOT2-BF))
- Status
- Completed
- Last Updated
- 5 years ago
Overview
Brief Summary
Virtual reality (VR), is one of the most popular approaches to Cerebral Palsy (CP) rehabilitation and has been used in rehabilitation field for 30 years. VR is provided via a computer or a game console, and players interact with real-like objects . Using a VR interface as a rehabilitation tool increases the fun received by the client which, in turn, increases the participation of the client to the rehabilitation sessions.
This is a study that focused on long-term effects of Virtual reality (VR) intervention on motor skills and activities of daily living (ADL) independence of children with CP.
Investigators
Orkun Tahir Aran
PhD.
Hacettepe University
Eligibility Criteria
Inclusion Criteria
- •had to be 7 to 12 years-old,
- •to be diagnosed with CP,
- •to get 1 or 2 from Gross Motor Functioning Classification System,
- •to get a score of 1 to 3 from Manual Ability Classification System,
- •to score at least 23 from Mini Mental State Examination - children edition,
- •to be able to follow verbal instructions, and
- •to have the
Exclusion Criteria
- •having any surgical operation and/or botulinum toxin injection in last 6 months,
- •having any visual and hearing diseases that may affect using VR, and
- •participating in any other rehabilitation programs (such as physiotherapy, speech therapy, psychotherapy etc.),
- •having ataxic and/or dyskinetic symptoms.
Outcomes
Primary Outcomes
Change in motor proficiency( assessed with Bruninsk-Oseretsky Test of Motor Proficiency 2-Brief Form (BOT2-BF))
Time Frame: Baseline, 12th week (end of intervention), 24th and 36th week(follow up)
BOT2-BF is a test that evaluates motor proficiency and allows therapists to compare results with specified norm values
Change in Independence in Activities of Daily living (assessed with Abilhand-kids)
Time Frame: Baseline, 12th week (end of intervention), 24th and 36th week(follow up)
ABILHAND-Kids is a scale that was developed to evaluate activities of daily living (ADL) requiring upper limb usage of children aged between 6-15 years