Effects of Virtual Reality on Cerebral Palsy
- Conditions
- Cerebral Palsy
- Registration Number
- NCT04768374
- Lead Sponsor
- Hacettepe University
- Brief Summary
- Virtual reality (VR), is one of the most popular approaches to Cerebral Palsy (CP) rehabilitation and has been used in rehabilitation field for 30 years. VR is provided via a computer or a game console, and players interact with real-like objects . Using a VR interface as a rehabilitation tool increases the fun received by the client which, in turn, increases the participation of the client to the rehabilitation sessions. 
 This is a study that focused on long-term effects of Virtual reality (VR) intervention on motor skills and activities of daily living (ADL) independence of children with CP.
- Detailed Description
- Not available 
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 83
- had to be 7 to 12 years-old,
- to be diagnosed with CP,
- to get 1 or 2 from Gross Motor Functioning Classification System,
- to get a score of 1 to 3 from Manual Ability Classification System,
- to score at least 23 from Mini Mental State Examination - children edition,
- to be able to follow verbal instructions, and
- to have the
- having any surgical operation and/or botulinum toxin injection in last 6 months,
- having any visual and hearing diseases that may affect using VR, and
- participating in any other rehabilitation programs (such as physiotherapy, speech therapy, psychotherapy etc.),
- having ataxic and/or dyskinetic symptoms.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Primary Outcome Measures
- Name - Time - Method - Change in motor proficiency( assessed with Bruninsk-Oseretsky Test of Motor Proficiency 2-Brief Form (BOT2-BF)) - Baseline, 12th week (end of intervention), 24th and 36th week(follow up) - BOT2-BF is a test that evaluates motor proficiency and allows therapists to compare results with specified norm values - Change in Independence in Activities of Daily living (assessed with Abilhand-kids) - Baseline, 12th week (end of intervention), 24th and 36th week(follow up) - ABILHAND-Kids is a scale that was developed to evaluate activities of daily living (ADL) requiring upper limb usage of children aged between 6-15 years 
- Secondary Outcome Measures
- Name - Time - Method 
Trial Locations
- Locations (1)
- Hacettepe University 🇹🇷- Ankara, Altındağ, Turkey Hacettepe University🇹🇷Ankara, Altındağ, Turkey
