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Clinical Trials/NCT04768374
NCT04768374
Completed
Not Applicable

Effects of Virtual Reality on Cerebral Palsy; A Single-blind, Randomized Control Study: 3 Months Follow-up

Hacettepe University1 site in 1 country83 target enrollmentJanuary 5, 2020
ConditionsCerebral Palsy

Overview

Phase
Not Applicable
Intervention
Not specified
Conditions
Cerebral Palsy
Sponsor
Hacettepe University
Enrollment
83
Locations
1
Primary Endpoint
Change in motor proficiency( assessed with Bruninsk-Oseretsky Test of Motor Proficiency 2-Brief Form (BOT2-BF))
Status
Completed
Last Updated
5 years ago

Overview

Brief Summary

Virtual reality (VR), is one of the most popular approaches to Cerebral Palsy (CP) rehabilitation and has been used in rehabilitation field for 30 years. VR is provided via a computer or a game console, and players interact with real-like objects . Using a VR interface as a rehabilitation tool increases the fun received by the client which, in turn, increases the participation of the client to the rehabilitation sessions.

This is a study that focused on long-term effects of Virtual reality (VR) intervention on motor skills and activities of daily living (ADL) independence of children with CP.

Registry
clinicaltrials.gov
Start Date
January 5, 2020
End Date
March 20, 2020
Last Updated
5 years ago
Study Type
Interventional
Study Design
Parallel
Sex
All

Investigators

Responsible Party
Principal Investigator
Principal Investigator

Orkun Tahir Aran

PhD.

Hacettepe University

Eligibility Criteria

Inclusion Criteria

  • had to be 7 to 12 years-old,
  • to be diagnosed with CP,
  • to get 1 or 2 from Gross Motor Functioning Classification System,
  • to get a score of 1 to 3 from Manual Ability Classification System,
  • to score at least 23 from Mini Mental State Examination - children edition,
  • to be able to follow verbal instructions, and
  • to have the

Exclusion Criteria

  • having any surgical operation and/or botulinum toxin injection in last 6 months,
  • having any visual and hearing diseases that may affect using VR, and
  • participating in any other rehabilitation programs (such as physiotherapy, speech therapy, psychotherapy etc.),
  • having ataxic and/or dyskinetic symptoms.

Outcomes

Primary Outcomes

Change in motor proficiency( assessed with Bruninsk-Oseretsky Test of Motor Proficiency 2-Brief Form (BOT2-BF))

Time Frame: Baseline, 12th week (end of intervention), 24th and 36th week(follow up)

BOT2-BF is a test that evaluates motor proficiency and allows therapists to compare results with specified norm values

Change in Independence in Activities of Daily living (assessed with Abilhand-kids)

Time Frame: Baseline, 12th week (end of intervention), 24th and 36th week(follow up)

ABILHAND-Kids is a scale that was developed to evaluate activities of daily living (ADL) requiring upper limb usage of children aged between 6-15 years

Study Sites (1)

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