Effect of purposeful game-playing and story-telling at increasing attention and concentratio
Not Applicable
- Conditions
- Attention & Concentration.Other specified behavioural and emotional disorders with onset usually occurring in childhood and adolescence
- Registration Number
- IRCT2014070118312N1
- Lead Sponsor
- Researcher
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Complete
- Sex
- All
- Target Recruitment
- 40
Inclusion Criteria
Ordinary children; Iq between 90- 119; medium economical cultural social & educational situation.
Exclusion criteria: Clinical Sample; IQ upper than 119 and lower than 90.
Exclusion Criteria
Not provided
Study & Design
- Study Type
- interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Attention. Timepoint: before intervention-After intervention. Method of measurement: Test of every Day Attention for children of Manly(TEA-Ch)).;Concentration. Timepoint: before intervention-After intervention. Method of measurement: Countinuous performance test(computrize form.
- Secondary Outcome Measures
Name Time Method Selective attention. Timepoint: Before intervention-After intervention. Method of measurement: Test of Everyday Attention for Children of Manly.;Control switching. Timepoint: before intervention-after intervention. Method of measurement: Test of Everyday Attention for Children of Manly.;Sustained attention. Timepoint: before intervention-after intervention. Method of measurement: Test of Everyday Attention for Children of Manly.