The Impact of Xbox Kinect Games on the Static and Dynamic Balance of Autism Childre
Not Applicable
Recruiting
- Conditions
- Autism Neural Developmental Disorder.
- Registration Number
- IRCT20191009045039N1
- Lead Sponsor
- The University of kharazmi
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- All
- Target Recruitment
- 16
Inclusion Criteria
No visual impairment
No orthopedic problems
No cardiovascular problems
Exclusion Criteria
There are up to 3 times absence during the intervention
Existence of obvious abnormalities
Vestibular system disorder and body sensations
Study & Design
- Study Type
- interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Static and dynamic balance score. Timepoint: The static and dynamic balance measurement sessions were active at baseline (before intervention) and after 16 sessions of video game exercises. Method of measurement: How to measure static balance is a Modified Stork Test. How to measure dynamic balance is a Walking heel to Toe Test.
- Secondary Outcome Measures
Name Time Method