Caffeine Supplementation Improves the Cognitive Abilities and Shooting Performance of Trained E-sports Players
- Conditions
- CaffeinePlacebo
- Interventions
- Behavioral: caffeine
- Registration Number
- NCT05521347
- Lead Sponsor
- National Taiwan Sport University
- Brief Summary
Purpose: investigators explored the effect of 3 mg/kg of caffeine supplementation on the cognitive ability and shooting performance of trained e-sports players. Methods: investigators recruited nine e-sports players who had received professional training in e-sports and had won at least eighth place in national-level e-sports shooting competitions. After performing three to five familiarization tests, investigators employed a randomized crossover design to divide participants into a caffeine trial (CAF) and a placebo trial (PL). The CAF group took capsules with 3 mg/kg of caffeine, whereas the PL group took a placebo capsule. After a 1-h rest, the Stroop task, visual search ability test, and the shooting ability test were conducted.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- Male
- Target Recruitment
- 9
- had experience with national competitions and regularly underwent training in first-person shooters
- no experience with national competitions and regularly underwent training in first-person shooters
- have any diseases affecting the heart, bones, and joints or diseases that preclude exercise
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Arm && Interventions
Group Intervention Description caffeine caffeine capsules with 3 mg/kg of caffeine placebo caffeine The placebo capsule contained flour
- Primary Outcome Measures
Name Time Method Stroop task 1 hour after intervention The color-word Stroop task and visual search test were conducted using Psych/Lab for Windows. The reaction time (millisecond) were recorded.
visual search test 1 hour after intervention A total of 80 search displays were presented in 5 minutes. In each display, 5, 10, 15, or 20 -Tests were presented. The reaction time (millisecond) were recorded.
- Secondary Outcome Measures
Name Time Method aim trainer 1 hour after intervention Participants used the mouse to shoot the electronic targets on the computer screen. The completed time (second) were recorded.
Trial Locations
- Locations (1)
National Taiwan University of Sport
🇨🇳Taichung, Taiwan