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Caffeine Supplementation Improves the Cognitive Abilities and Shooting Performance of Trained E-sports Players

Not Applicable
Completed
Conditions
Caffeine
Placebo
Interventions
Behavioral: caffeine
Registration Number
NCT05521347
Lead Sponsor
National Taiwan Sport University
Brief Summary

Purpose: investigators explored the effect of 3 mg/kg of caffeine supplementation on the cognitive ability and shooting performance of trained e-sports players. Methods: investigators recruited nine e-sports players who had received professional training in e-sports and had won at least eighth place in national-level e-sports shooting competitions. After performing three to five familiarization tests, investigators employed a randomized crossover design to divide participants into a caffeine trial (CAF) and a placebo trial (PL). The CAF group took capsules with 3 mg/kg of caffeine, whereas the PL group took a placebo capsule. After a 1-h rest, the Stroop task, visual search ability test, and the shooting ability test were conducted.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
Male
Target Recruitment
9
Inclusion Criteria
  • had experience with national competitions and regularly underwent training in first-person shooters
Exclusion Criteria
  • no experience with national competitions and regularly underwent training in first-person shooters
  • have any diseases affecting the heart, bones, and joints or diseases that preclude exercise

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
caffeinecaffeinecapsules with 3 mg/kg of caffeine
placebocaffeineThe placebo capsule contained flour
Primary Outcome Measures
NameTimeMethod
Stroop task1 hour after intervention

The color-word Stroop task and visual search test were conducted using Psych/Lab for Windows. The reaction time (millisecond) were recorded.

visual search test1 hour after intervention

A total of 80 search displays were presented in 5 minutes. In each display, 5, 10, 15, or 20 -Tests were presented. The reaction time (millisecond) were recorded.

Secondary Outcome Measures
NameTimeMethod
aim trainer1 hour after intervention

Participants used the mouse to shoot the electronic targets on the computer screen. The completed time (second) were recorded.

Trial Locations

Locations (1)

National Taiwan University of Sport

🇨🇳

Taichung, Taiwan

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