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se of Nintendo Wiiâ?¢, a commercially available gaming console, in the treatment of children with cerebral palsy rehabilitatio

Not Applicable
Completed
Conditions
Health Condition 1: null- Cerebral palsy
Registration Number
CTRI/2011/11/002137
Lead Sponsor
Christian Medical College Vellore
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Completed
Sex
Not specified
Target Recruitment
20
Inclusion Criteria

1. Adequate functional hand skills to be able to hold the Wii remotes [as assessed by clinical examination].

2. Adequate gross motor skills to play in standing/ sitting position for at least 25 minutes at a stretch with or without support and be able to stand for 1 minute with or without aids (but no external support) [as assessed by clinical examination].

3. Sufficient cognitive skills to follow directions, stay on task, and understand the games [as assessed by the Paediatric Occupational Therapy (OT) test].

Exclusion Criteria

1. Children with history of serious and persisting health problems, e.g., congenital heart disease etc.

2. Children who have previously used Wii or other virtual reality-based gaming consoles on a regular basis up to one month prior to recruitment to the study.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Posture control (as assessed by static posturography and the Bergâ??s Balance Scale (BBS))Timepoint: 3 weeks
Secondary Outcome Measures
NameTimeMethod
Assessment of hand-skills by â??box and blockâ?? test of gross manual dexterity and upper limb function by Quality of Upper Extremity Skills Test (QUEST)Timepoint: 3 weeks;Functional ambulation, as assessed by walking distance and speed measurement.Timepoint: 3 weeks;Visual perceptual skills, as assessed by the Test for Visual-Perceptual Skills, 3rd edition (TVPS-3).Timepoint: 3 weeks
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