se of Nintendo Wiiâ?¢, a commercially available gaming console, in the treatment of children with cerebral palsy rehabilitatio
- Conditions
- Health Condition 1: null- Cerebral palsy
- Registration Number
- CTRI/2011/11/002137
- Lead Sponsor
- Christian Medical College Vellore
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- Not specified
- Target Recruitment
- 20
1. Adequate functional hand skills to be able to hold the Wii remotes [as assessed by clinical examination].
2. Adequate gross motor skills to play in standing/ sitting position for at least 25 minutes at a stretch with or without support and be able to stand for 1 minute with or without aids (but no external support) [as assessed by clinical examination].
3. Sufficient cognitive skills to follow directions, stay on task, and understand the games [as assessed by the Paediatric Occupational Therapy (OT) test].
1. Children with history of serious and persisting health problems, e.g., congenital heart disease etc.
2. Children who have previously used Wii or other virtual reality-based gaming consoles on a regular basis up to one month prior to recruitment to the study.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Posture control (as assessed by static posturography and the Bergâ??s Balance Scale (BBS))Timepoint: 3 weeks
- Secondary Outcome Measures
Name Time Method Assessment of hand-skills by â??box and blockâ?? test of gross manual dexterity and upper limb function by Quality of Upper Extremity Skills Test (QUEST)Timepoint: 3 weeks;Functional ambulation, as assessed by walking distance and speed measurement.Timepoint: 3 weeks;Visual perceptual skills, as assessed by the Test for Visual-Perceptual Skills, 3rd edition (TVPS-3).Timepoint: 3 weeks