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Assessing safety, feasibility and enjoyment of video game based balance training among subacute stroke patient.

Phase 2
Completed
Conditions
Health Condition 1: G819- Hemiplegia, unspecified
Registration Number
CTRI/2023/11/059464
Lead Sponsor
Sayan Pratihar
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Completed
Sex
Not specified
Target Recruitment
20
Inclusion Criteria

1. Participants medically diagnosed with stroke at least <6 months of onset of illness for the first time including both ischemic and hemorrhagic conditions.

2. Participants who are able to stand independently and can walk minimum 3 meters distance independently with or without mobility devices.

3. Mini mental state(MMSE) score 18 and above(mild cognitive impairments and non cognitive impairment subjects).

4. Participants who are able to understand verbal instructions and watch a display screen.

5. Participants who are under Brunnstrom stage of recovery Grade 4 or above.

6. Participants having balance impairment as per mini-BESTest scoring <28.

Exclusion Criteria

1. Using of mobility aids like wheelchair, assistive devices such as AFOs, KAFOs, HKAFOs and

people with amputation wearing prosthetic device to lower limb.

2. MMSE scoring below 18 (severe cognitive impairment).

3. Any congenital deformities affecting to lower limb and spine.

4. Severe spasticity to lower limb muscles.

5. Any recent injury, back ache, severe joint diseases that restricting weight bearing, makes difficulty in standing and might affect participation to the games along with influence body balance.

6. History of epilepsy/seizure episode.

7. Vestibular diseases.

8. Presence of visual neglect, receptive aphasia, concomitant other neurological conditions.

9. Severe visual impairment and blind person.

10. Pregnant women.

11. History of present severe cardiac diseases and respiratory diseases.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Primary objective is to evaluate the <br/ ><br>feasibility, to test the acceptability and implementation of Wii balance board based <br/ ><br>exergame training among individuals with sub-acute stroke. <br/ ><br>1.Feasibility testTimepoint: After completion of 4 weeks of trial period.
Secondary Outcome Measures
NameTimeMethod
Secondary objective is to <br/ ><br>calculate effect size, estimating power calculated samples for main definitive study, <br/ ><br>procedural safety, game compliance, adherence and game enjoyment in Wii balance <br/ ><br>board based exergame training among individuals with sub-acute stroke. <br/ ><br>1.Exergame enjoyment questionnaire, <br/ ><br>2.Mini BESTest, <br/ ><br>3.FIMs score.Timepoint: post 6 weeks of trial completion.
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