Assessing safety, feasibility and enjoyment of video game based balance training among subacute stroke patient.
- Conditions
- Health Condition 1: G819- Hemiplegia, unspecified
- Registration Number
- CTRI/2023/11/059464
- Lead Sponsor
- Sayan Pratihar
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- Not specified
- Target Recruitment
- 20
1. Participants medically diagnosed with stroke at least <6 months of onset of illness for the first time including both ischemic and hemorrhagic conditions.
2. Participants who are able to stand independently and can walk minimum 3 meters distance independently with or without mobility devices.
3. Mini mental state(MMSE) score 18 and above(mild cognitive impairments and non cognitive impairment subjects).
4. Participants who are able to understand verbal instructions and watch a display screen.
5. Participants who are under Brunnstrom stage of recovery Grade 4 or above.
6. Participants having balance impairment as per mini-BESTest scoring <28.
1. Using of mobility aids like wheelchair, assistive devices such as AFOs, KAFOs, HKAFOs and
people with amputation wearing prosthetic device to lower limb.
2. MMSE scoring below 18 (severe cognitive impairment).
3. Any congenital deformities affecting to lower limb and spine.
4. Severe spasticity to lower limb muscles.
5. Any recent injury, back ache, severe joint diseases that restricting weight bearing, makes difficulty in standing and might affect participation to the games along with influence body balance.
6. History of epilepsy/seizure episode.
7. Vestibular diseases.
8. Presence of visual neglect, receptive aphasia, concomitant other neurological conditions.
9. Severe visual impairment and blind person.
10. Pregnant women.
11. History of present severe cardiac diseases and respiratory diseases.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Primary objective is to evaluate the <br/ ><br>feasibility, to test the acceptability and implementation of Wii balance board based <br/ ><br>exergame training among individuals with sub-acute stroke. <br/ ><br>1.Feasibility testTimepoint: After completion of 4 weeks of trial period.
- Secondary Outcome Measures
Name Time Method Secondary objective is to <br/ ><br>calculate effect size, estimating power calculated samples for main definitive study, <br/ ><br>procedural safety, game compliance, adherence and game enjoyment in Wii balance <br/ ><br>board based exergame training among individuals with sub-acute stroke. <br/ ><br>1.Exergame enjoyment questionnaire, <br/ ><br>2.Mini BESTest, <br/ ><br>3.FIMs score.Timepoint: post 6 weeks of trial completion.