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Ocular and Cardiac Effects of Battle Ground

Conditions
Cardiac Arrhythmia
Tachycardia
Accommodation Spasm
COVID-19
Stress Reaction
Interventions
Diagnostic Test: Changes in heart pulse rate
Diagnostic Test: Changes in eye strain
Registration Number
NCT05377931
Lead Sponsor
Benha University
Brief Summary

Mobile battle ground games are widely used in various age groups, there are ocular and cardiac affection that may affect users of this type of action games.

Detailed Description

The aim of this study is to assess the possible ocular and cardiac changes that may affect users of this type of mobile games in real life among various age groups and especially in adults with history of recent corona virus (COVID-19) disease. There is no medical recommendations about the time and the hazards of using this games for longer periods in real practice.

Recruitment & Eligibility

Status
UNKNOWN
Sex
All
Target Recruitment
150
Inclusion Criteria
  • Normal subjects that are playing or not playing action mobile battle ground games will be included.
  • Post COVID-19 subjects with average 6 months of infection and are playing mobile battle. Ground games will be included.
Exclusion Criteria
  • Subjects that refuse to enter the study.
  • Users of mobile battle ground games with other diseases that may affect ocular and cardiac assessment as diabetic eye disease, cardiac congenital anomalies or recent cardiac or ocular surgery.

Study & Design

Study Type
OBSERVATIONAL
Study Design
Not specified
Arm && Interventions
GroupInterventionDescription
Normal subjects users of battle ground games (Group 1)Changes in heart pulse rateSubjects with no history of any medical diseases that are using mobile battle ground games for average 2 hours per day.
Post COVID-19 users of battle ground games (Group 2)Changes in eye strainAdults with a recent history of COVID-19 (average of 6 months after onset of the disease) that returned to their normal life style and are using mobile battle ground games.
Normal subjects users of battle ground games (Group 1)Changes in eye strainSubjects with no history of any medical diseases that are using mobile battle ground games for average 2 hours per day.
Normal subjects not playing mobile games (Groups 3)Changes in heart pulse rateNormal subjects that are not using any action mobile games.
Post COVID-19 users of battle ground games (Group 2)Changes in heart pulse rateAdults with a recent history of COVID-19 (average of 6 months after onset of the disease) that returned to their normal life style and are using mobile battle ground games.
Normal subjects not playing mobile games (Groups 3)Changes in eye strainNormal subjects that are not using any action mobile games.
Primary Outcome Measures
NameTimeMethod
Changes in heart pulse rateDuring playing mobile battle ground games

Changes in pulse in each group members measured by smart wrest watch in pulse beat/per minute.

Secondary Outcome Measures
NameTimeMethod
Changes in accommodationBefore and immediately after mobile battle ground games

Changes in eye accommodation measured by auto refractometer in diopter (D).

Trial Locations

Locations (1)

Ahmed Abdelshafy

🇪🇬

Banhā, QA, Egypt

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