Ocular and Cardiac Effects of Battle Ground
- Conditions
- Cardiac ArrhythmiaTachycardiaAccommodation SpasmCOVID-19Stress Reaction
- Interventions
- Diagnostic Test: Changes in heart pulse rateDiagnostic Test: Changes in eye strain
- Registration Number
- NCT05377931
- Lead Sponsor
- Benha University
- Brief Summary
Mobile battle ground games are widely used in various age groups, there are ocular and cardiac affection that may affect users of this type of action games.
- Detailed Description
The aim of this study is to assess the possible ocular and cardiac changes that may affect users of this type of mobile games in real life among various age groups and especially in adults with history of recent corona virus (COVID-19) disease. There is no medical recommendations about the time and the hazards of using this games for longer periods in real practice.
Recruitment & Eligibility
- Status
- UNKNOWN
- Sex
- All
- Target Recruitment
- 150
- Normal subjects that are playing or not playing action mobile battle ground games will be included.
- Post COVID-19 subjects with average 6 months of infection and are playing mobile battle. Ground games will be included.
- Subjects that refuse to enter the study.
- Users of mobile battle ground games with other diseases that may affect ocular and cardiac assessment as diabetic eye disease, cardiac congenital anomalies or recent cardiac or ocular surgery.
Study & Design
- Study Type
- OBSERVATIONAL
- Study Design
- Not specified
- Arm && Interventions
Group Intervention Description Normal subjects users of battle ground games (Group 1) Changes in heart pulse rate Subjects with no history of any medical diseases that are using mobile battle ground games for average 2 hours per day. Post COVID-19 users of battle ground games (Group 2) Changes in eye strain Adults with a recent history of COVID-19 (average of 6 months after onset of the disease) that returned to their normal life style and are using mobile battle ground games. Normal subjects users of battle ground games (Group 1) Changes in eye strain Subjects with no history of any medical diseases that are using mobile battle ground games for average 2 hours per day. Normal subjects not playing mobile games (Groups 3) Changes in heart pulse rate Normal subjects that are not using any action mobile games. Post COVID-19 users of battle ground games (Group 2) Changes in heart pulse rate Adults with a recent history of COVID-19 (average of 6 months after onset of the disease) that returned to their normal life style and are using mobile battle ground games. Normal subjects not playing mobile games (Groups 3) Changes in eye strain Normal subjects that are not using any action mobile games.
- Primary Outcome Measures
Name Time Method Changes in heart pulse rate During playing mobile battle ground games Changes in pulse in each group members measured by smart wrest watch in pulse beat/per minute.
- Secondary Outcome Measures
Name Time Method Changes in accommodation Before and immediately after mobile battle ground games Changes in eye accommodation measured by auto refractometer in diopter (D).
Trial Locations
- Locations (1)
Ahmed Abdelshafy
🇪🇬Banhā, QA, Egypt