To see the impact of digital gaming applications on fine motor skills and quality of life in post stroke subjets
- Conditions
- Health Condition 1: G811- Spastic hemiplegia
- Registration Number
- CTRI/2023/11/059602
- Lead Sponsor
- Yukta Kukreja
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- ot Yet Recruiting
- Sex
- Not specified
- Target Recruitment
- 0
1) patients diagnosed with stroke( onset to 6 months)
2)Able to understand verbal and written commands.
3)should be medically stable to participate in active rehabilitation.
4)Able to voluntarily lift both hands to nose.
5)Ability to partially move their fingers.
6) Subjects/ family members should have 1 smart phone.
1)Unconscious patients.
2)No Impairments or Disease other than stroke that influence the upper limb movements ( any deformity of fingers, trauma, and fracture)
3) patients unable to follow commands because of severe cognitive Impairment
4) patients having visual disturbsnce
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method ine Hole peg testTimepoint: After every session
- Secondary Outcome Measures
Name Time Method Stroke specific quality of lifeTimepoint: After every session