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Virtual Reality Trial Using EaseVRx For Chronic Low Back Pain

Not Applicable
Completed
Conditions
Chronic Lower Back Pain
Interventions
Device: EaseVRx headset without active intervention
Device: EaseVRx headset with active intervention
Registration Number
NCT04415177
Lead Sponsor
AppliedVR Inc.
Brief Summary

Randomized, 2-arm parallel group clinical trial evaluating the effectiveness of a self-administered Virtual Reality program for the treatment of chronic lower back pain compared to a placebo VR program.

Detailed Description

A randomized, 2-arm parallel-group clinical trial evaluating the effectiveness of a self-administered Virtual Reality (VR) program for the treatment of chronic lower back pain. The primary objective of this study is to assess the impact of skills-based VR on changes in patient-reported pain and pain interference over the course of an 8-week intervention as well as compared to a placebo VR condition. The secondary objective is to assess the impact of skill-based VR on changes in patient-reported satisfaction over the course of an 8-week intervention and compared to a placebo VR condition. A tertiary objective is to assess the impact of skills-based VR on changes in patient-reported opioid use, physical function, behavioral skills development, and health outcomes immediately following the intervention relative to a pre-intervention baseline and compared to a placebo VR condition. An exploratory objective is to assess the impact of skills-based VR on changes in patient-reported pain levels, opioid use, physical function, behavioral skills development, health outcomes, and satisfaction at the 24-week post-intervention time point and compared to a placebo VR condition.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
188
Inclusion Criteria
  • Men and women 18-85 years old
  • Diagnosis of low back pain without radicular symptoms
  • Pain duration of at least 6 months
  • Average pain intensity of at least 4 on the 0-10 DoD/VA Pain Scale for the past month at screening
  • English fluency
  • Willing to comply with study procedures/restrictions
Exclusion Criteria
  • Unable to understand the goals of the study due to cognitive difficulty
  • Current or prior diagnosis of epilepsy, seizure disorder, dementia, migraines or other neurological disease that may prevent the use of VR
  • Medical condition predisposing to nausea or dizziness
  • Hypersensitivity to flashing light or motion
  • No stereoscopic vision or severe hearing impairment
  • Injury to eyes, face or neck that prevents comfortable use of VR
  • Pain related to cancer
  • Active suicidal ideation or severe depression
  • Previous use of EaseVR for pain
  • Current participation in any interventional research study or completed participation in past 2 months
  • Currently pregnant or planning to become pregnant
  • Does not have access to WIFI during participation in study
  • Currently works at or has an immediate family member who works for a digital health company or pharmaceutical company that provides treatments for acute or chronic pain

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
VR Program BEaseVRx headset without active interventionSoftware without active intervention
VR Program AEaseVRx headset with active interventionSoftware with active intervention
Primary Outcome Measures
NameTimeMethod
Department of Defense (DoD)/VA Pain scaleThe primary efficacy endpoint is the change from study baseline to Day 56

DoD/VA Pain scale measures pain intensity, and inference around activity, sleep, mood, and stress, each on an 11-point scale. The max score is 50 and the minimum is 0. The higher the score the worse the outcome. This will be assessed twice weekly during the 8-week intervention intervention period.

Secondary Outcome Measures
NameTimeMethod
Patient's Global Impression of Change Scaletwice weekly during 8-week intervention, Day 56

Single item Patient's Global Impression of Change Scale (PGIC), self-reported the level of change (if any) in activity limitations, symptoms, emotions, and overall quality of life-related to your painful condition on a 7-point scale. The higher the number the better the outcome.

Trial Locations

Locations (1)

AppliedVR, Inc.

🇺🇸

Los Angeles, California, United States

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