Virtual Reality Trial Using EaseVRx For Chronic Low Back Pain
- Conditions
- Chronic Lower Back Pain
- Interventions
- Device: EaseVRx headset without active interventionDevice: EaseVRx headset with active intervention
- Registration Number
- NCT04415177
- Lead Sponsor
- AppliedVR Inc.
- Brief Summary
Randomized, 2-arm parallel group clinical trial evaluating the effectiveness of a self-administered Virtual Reality program for the treatment of chronic lower back pain compared to a placebo VR program.
- Detailed Description
A randomized, 2-arm parallel-group clinical trial evaluating the effectiveness of a self-administered Virtual Reality (VR) program for the treatment of chronic lower back pain. The primary objective of this study is to assess the impact of skills-based VR on changes in patient-reported pain and pain interference over the course of an 8-week intervention as well as compared to a placebo VR condition. The secondary objective is to assess the impact of skill-based VR on changes in patient-reported satisfaction over the course of an 8-week intervention and compared to a placebo VR condition. A tertiary objective is to assess the impact of skills-based VR on changes in patient-reported opioid use, physical function, behavioral skills development, and health outcomes immediately following the intervention relative to a pre-intervention baseline and compared to a placebo VR condition. An exploratory objective is to assess the impact of skills-based VR on changes in patient-reported pain levels, opioid use, physical function, behavioral skills development, health outcomes, and satisfaction at the 24-week post-intervention time point and compared to a placebo VR condition.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 188
- Men and women 18-85 years old
- Diagnosis of low back pain without radicular symptoms
- Pain duration of at least 6 months
- Average pain intensity of at least 4 on the 0-10 DoD/VA Pain Scale for the past month at screening
- English fluency
- Willing to comply with study procedures/restrictions
- Unable to understand the goals of the study due to cognitive difficulty
- Current or prior diagnosis of epilepsy, seizure disorder, dementia, migraines or other neurological disease that may prevent the use of VR
- Medical condition predisposing to nausea or dizziness
- Hypersensitivity to flashing light or motion
- No stereoscopic vision or severe hearing impairment
- Injury to eyes, face or neck that prevents comfortable use of VR
- Pain related to cancer
- Active suicidal ideation or severe depression
- Previous use of EaseVR for pain
- Current participation in any interventional research study or completed participation in past 2 months
- Currently pregnant or planning to become pregnant
- Does not have access to WIFI during participation in study
- Currently works at or has an immediate family member who works for a digital health company or pharmaceutical company that provides treatments for acute or chronic pain
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description VR Program B EaseVRx headset without active intervention Software without active intervention VR Program A EaseVRx headset with active intervention Software with active intervention
- Primary Outcome Measures
Name Time Method Department of Defense (DoD)/VA Pain scale The primary efficacy endpoint is the change from study baseline to Day 56 DoD/VA Pain scale measures pain intensity, and inference around activity, sleep, mood, and stress, each on an 11-point scale. The max score is 50 and the minimum is 0. The higher the score the worse the outcome. This will be assessed twice weekly during the 8-week intervention intervention period.
- Secondary Outcome Measures
Name Time Method Patient's Global Impression of Change Scale twice weekly during 8-week intervention, Day 56 Single item Patient's Global Impression of Change Scale (PGIC), self-reported the level of change (if any) in activity limitations, symptoms, emotions, and overall quality of life-related to your painful condition on a 7-point scale. The higher the number the better the outcome.
Trial Locations
- Locations (1)
AppliedVR, Inc.
🇺🇸Los Angeles, California, United States