Virtual Reality Technology For Cognitive Functions Of Children With Down Syndrome
- Conditions
- Down Syndrome
- Interventions
- Device: full-immersive VRapeutic software gaming technology
- Registration Number
- NCT05849818
- Lead Sponsor
- Cairo University
- Brief Summary
The purpose of the study is to identify the effect of fully-immersive virtual reality technology on cognitive functions of children with Down syndrome
- Detailed Description
Intellectual disability is recognized as one of the most prominent features of DS which is the most common genetic cause of intellectual disability. Cognitive functioning often changes across the lifespan and is moderated by several comorbid factors such as sensory impairments, seizures, autism, sleep disruption, and other medical and psychiatric conditions (Grieco et al., 2015).
There is encouraging evidence supporting the use of non-immersive virtual environments to provide useful learning, rehabilitation, and leisure experiences for people with intellectual disabilities. Therefore, immersive VR applications may also be an effective way to improve motivation and engagement for children with DS in learning settings (Michalski et al., 2022). Therefore, this study aims to investigate the effect of full-immersive VRapeutic software gaming technology on cognitive functions of children with Down syndrome
Recruitment & Eligibility
- Status
- RECRUITING
- Sex
- All
- Target Recruitment
- 30
- Diagnosed with Down Syndrome Age from 6-10 years Both Genders will be included IQ Ranges from 50-69(mild intellectual disability) they will be able to understand the instructions able to walk independently
- Significant Visual or Hearing problems Significant mental or psychological problems that interfere with understanding instructions musculoskeletal problems or fixed deformities in upper or lower limbs Current hospitalization for urgent Medical reasons
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Effect of fully immersive VR + school regular activities on cognitive functions of Down children full-immersive VRapeutic software gaming technology Children in this group will practice the same activities as control group in addition to virtual reality session using fully-immersive VRapeutic software gaming technology (Viblio module)for 20 min/3sessions/week for 8 weeks.
- Primary Outcome Measures
Name Time Method Rate of change of cognitive function by using the rehacom device up to two months Assessing the change of the cognitive function By using the Rehacom Device within two months
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Cairo University
🇪🇬Giza, Egypt