A Randomized Controlled Trial Was Conducted With Participants Divided Into Three Groups: RETI, VR, and a Control Group. The RETI Group Visualized Successful FT Scenarios, the VR Group Practiced FTs in a Simulated Game Environment, and the Control Group Continued Regular Practice. Measurements Were Taken Before and After the Interventions Using Standard FT Performance Tests and the FTSE Questionnaire. Statistical Analyses, Including Mixed Factorial ANOVA, Were Performed to Evaluate the Effectiveness of the Interventions.
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 45
- 试验地点
- 1
- 主要终点
- Free throw shooting self-efficacy (FTSE)
研究概览
简要总结
This research contributes to the growing body of evidence supporting the use of mental training techniques in sports. By demonstrating the effectiveness of RETI and VR in improving FT performance and FTSE, this study provides valuable insights for coaches, athletes, and sports psychologists.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- None
入排标准
- 年龄范围
- 17 Years 至 23 Years(Child, Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •participants to be university students aged 17 to 23 years, with the ability to read and communicate in Mandarin.
排除标准
- •students with visual, auditory, or other motor impairments
研究组 & 干预措施
Retrogressive imagery (RETI)
RETI protocol was implemented over eight weeks, gradually simplifying the imagery script to focus on essential aspects of the free-throw (FT) shooting technique.
干预措施: Retrogressive imagery (RETI) (Behavioral)
Retrogressive imagery (RETI)
RETI protocol was implemented over eight weeks, gradually simplifying the imagery script to focus on essential aspects of the free-throw (FT) shooting technique.
干预措施: Virtual Reality (VR) (Behavioral)
Virtual Reality (VR)
Using Virtual Reality (VR) technology, participants are fully immersed in an intense basketball game experience.
干预措施: Retrogressive imagery (RETI) (Behavioral)
Virtual Reality (VR)
Using Virtual Reality (VR) technology, participants are fully immersed in an intense basketball game experience.
干预措施: Virtual Reality (VR) (Behavioral)
结局指标
主要结局
Free throw shooting self-efficacy (FTSE)
时间窗: week 8
We utilized the Free-Throw Self-Efficacy (FTSE) scale developed by Fazel (2015) to measure participants' self-efficacy in basketball free-throw shooting, following the microanalytic technique guidelines proposed by Bandura (2006). Participants were asked to imagine taking 10 consecutive free throw and to rate their confidence in successfully making each of these shots. Specifically, they were asked to indicate how certain they were that they could successfully make 1 out of 10, 2 out of 10, and so on, up to 10 out of 10 free throw. Participants rated their confidence on a scale from 0 (completely uncertain) to 10 (very certain).
Free Throw (FT) Shooting Performance
时间窗: week 8
Free throw (FT) are a closed skill technique used for scoring points under practice, field study, or game conditions. Testing was conducted before, during, and after the intervention. FTs are typically awarded to players who are fouled while shooting, and the player takes the shot from behind the FT line, which is 15 feet away from the basket. Each successful FT is worth one point. In this study, to measure shooting accuracy more precisely, we employed the following scoring system: a shot that goes through the basket without touching the rim scores 3 points; a shot that goes in after hitting the rim scores 2 points; a shot that hits the rim but does not go in scores 1 point; and a complete miss scores 0 points. Each testing session comprised two sets of 10 FT shots, with a 15-minute rest period between the sets. The total score for each testing session was calculated by summing the scores from the two sets of 10 shots, resulting in a possible range of 0 to 60.
次要结局
未报告次要终点
研究者
Wu Jiarun
Principal Investigator
Universiti Sains Malaysia
