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临床试验/NCT06106178
NCT06106178已完成不适用

A Novel Serious Game As an Alternative for Teaching Basic Point-of-Care Transthoracic Echocardiography Skills

Medical University of Vienna2 个研究点 分布在 1 个国家目标入组 120 人开始时间: 2023年10月3日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
120
试验地点
2
主要终点
Difference in the participants' modified Objective Structured Assessment of Ultrasound Skill (OSAUS) score between the baseline and final assessment

研究概览

简要总结

The goal of this clinical trial is to compare different digital learning methods for teaching basic skills in point-of-care transthoracic echocardiography to medical students.

The main question it aims to answer is:

• Is a novel digital learning tool, such as a serious video game, non-inferior to traditional ultrasound simulator teaching methods in the context of basic point-of-care transthoracic echocardiography skills training?

Participants will train basic point-of-care ultrasound skills using either a traditional basic ultrasound simulator course or the serious video game "Underwater". Both methods focus on training hand-eye coordination, which is particularly important in transthoracic echocardiography. To compare the performance of the participants, a baseline assessment will be performed before and a final assessment after the two-week training period.

详细描述

Point-of-care ultrasound education follows non-standardized teaching and learning methods. In many cases, ultrasound is practiced directly on patients without proper training, or ultrasound simulators are used. However, these simulators are expensive to purchase and are not always readily available to students. In addition, there are a growing number of new digital tools, such as serious video games, that aim to deliver the same content in a more accessible and cost-effective manner. However, in the field of point-of-care echocardiography, there is still little scientific evidence to support their use.

This single-blind, prospective, randomized, controlled, non-inferiority trial aims to demonstrate the non-inferiority of a serious video game compared to conventional simulator-based training of basic echocardiography skills to make ultrasound training more accessible to every trainee.

Only medical students who already have the necessary anatomical knowledge but no experience with ultrasound diagnostics will be recruited to participate in this study. Participants will attend a 90-minute workshop to learn the basics of point-of-care echocardiography. They will then be required to perform standardized transthoracic echocardiography before and after a two-week training period, which will be scored by blinded experts. During the training phase, one group will practice the hand-eye coordination required for echocardiography using an ultrasound simulator, while the second group will practice the same content using a serious video game. In addition, questionnaires will be used to collect additional data from the participants.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Other
盲法
Single (Outcomes Assessor)

盲法说明

The POCUS examinations are videotaped without the possibility of identifying the participant. A camera visually records the movements of the ultrasound probe and the participant's hand, while a pen is used to mark the appropriate structures on the frozen ultrasound images. The audio recordings of these videos are transcribed and presented to the evaluators in written form only. After all participants have completed the baseline assessment, these two videos from each participant will be edited together and can be presented to the experts for evaluation as a compact video along with the transcribed audio recordings. In addition, the videos and audio transcripts presented to the experts will be labeled with randomly generated numbers for scoring.

入排标准

年龄范围
18 Years 至 110 Years(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Medical student at the Medical University of Vienna (Medicine Degree Program)
  • ≥18 years
  • Basic knowledge of anatomy (completed Block 2 of the MUV curriculum)

排除标准

  • Previous experience using an ultrasound device

结局指标

主要结局

Difference in the participants' modified Objective Structured Assessment of Ultrasound Skill (OSAUS) score between the baseline and final assessment

时间窗: Two-week change from baseline to final assessment score

The primary outcome measure is the difference in the participant's modified Objective Structured Assessment of Ultrasound Skill (OSAUS) score between the participants' baseline and final assessment. Possible assessment scores range from 4 to 20 points, with higher scores indicating better performance. Each participant's baseline assessment score is his or her individual baseline score, from which the difference to the respective final assessment score is calculated.

次要结局

  • Time to complete the final assessment(up to 10 minutes)
  • Group effects on gender differences in modified Objective Structured Assessment of Ultrasound Skill (OSAUS) scores(evaluation within 3 weeks after study completion)
  • Group difference in modified Objective Structured Assessment of Ultrasound Skill (OSAUS) score points for each objective(Two-week change from baseline to final assessment score)
  • Correlation between the frequency of playing video games for fun between the ages of 6 and 18 and the difference in the learning progress(evaluation within 3 weeks after study completion)
  • Spearman correlation coefficients between the time taken and the participants learning progress(evaluation within 3 weeks after study completion)
  • Frequency of playing video games for fun in the past 12 months before the study(evaluation within 3 weeks after study completion)
  • Frequency of playing video games for fun between the ages of 6 and 18(evaluation within 3 weeks after study completion)
  • Frequency of playing video games for educational purposes between the ages of 6 and 18(evaluation within 3 weeks after study completion)
  • Subjective level of enjoyment during the training period(evaluation within 3 weeks after study completion)
  • Gender differences in modified Objective Structured Assessment of Ultrasound Skill (OSAUS) scores between the baseline and final assessment(evaluation within 3 weeks after study completion)
  • Correlation between the frequency of playing video games for fun in the past 12 months before the study and the learning progress(evaluation within 3 weeks after study completion)
  • Time to complete the baseline assessment(up to 10 minutes)
  • Subjective confidence of participants in the use of point-of-care ultrasound (POCUS) in the context of transthoracic echocardiography after the training period(evaluation within 3 weeks after study completion)
  • Group difference in cognitive load while performing the final assessment as opposed to the respective cognitive load at the baseline assessment(Two-week change from baseline to final assessment)
  • Group difference in cognitive load (per objective) while performing the final assessment as opposed to the respective cognitive load at the baseline assessment(Two-week change from baseline to final assessment)
  • Frequency of playing video games for educational purposes in the past 12 months before the study(evaluation within 3 weeks after study completion)
  • Correlation between the frequency of playing video games for educational purposes in the past 12 months before the study and the difference in the learning progress(evaluation within 3 weeks after study completion)
  • Subjective desire for for more new digital tools in medical education before and after the training period(evaluation within 3 weeks after study completion)
  • Correlation between the frequency of playing video games for educational purposes in the past 12 months before the study and the desire for more digital tools in medical education before and after the training period within the study(evaluation within 3 weeks after study completion)
  • Correlation between the frequency of playing video games for educational purposes between the ages of 6 and 18 and the desire for more digital tools in medical education before and after the training period within the study.(evaluation within 3 weeks after study completion)
  • Correlation between the frequency of playing video games for educational purposes between the ages of 6 and 18 and the difference in the learning progress(evaluation within 3 weeks after study completion)
  • Correlation between the frequency of playing video games for fun in the past 12 months before the study and the desire for more digital tools in medical education before and after the training period within the study(evaluation within 3 weeks after study completion)
  • Subjective feeling of learning progress during the training period(evaluation within 3 weeks after study completion)
  • Subjective level of frustration during the training period(evaluation within 3 weeks after study completion)
  • Correlation between the frequency of playing video games for fun between the ages of 6 and 18 and the desire for more digital tools in medical education before and after the training period within the study.(evaluation within 3 weeks after study completion)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Josef Michael Lintschinger

Principal Investigator

Medical University of Vienna

研究点 (2)

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