A randomized controlled trail to evaluate the effectiveness of a videogame intervention (Dojo) for anxious-aggressive adolescents.
Recruiting
- Conditions
- Aggression, Anxiety, Intervention, Biofeedback, Adolescents
- Registration Number
- NL-OMON25303
- Lead Sponsor
- Radboud University Nijmegen, Behavioural Science Institute
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Not specified
- Target Recruitment
- 40
Inclusion Criteria
1.Youths in residential treatment for conduct problems (ages 12-17);
2.Informed consent from youths and parents (or legal guardian);
3.Clinically elevated symptoms of anxiety, based on therapist judgment or the Youth Self Report.
Exclusion Criteria
1.Diagnosis of an Autism Spectrum Disorder.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Aggressive behavior: Strengths and Difficulties Questionnaire (SDQ). Self-report and group home mentor report.<br>Anxiety symptoms: Spence Children’s Anxiety Scale (SCAS). Self-report and group home mentor report.<br>
- Secondary Outcome Measures
Name Time Method 1.Self-efficacy: Self-Efficacy Questionnaire for Children (SEQ-C). Self-report.