MedPath

A randomized controlled trail to evaluate the effectiveness of a videogame intervention (Dojo) for anxious-aggressive adolescents.

Recruiting
Conditions
Aggression, Anxiety, Intervention, Biofeedback, Adolescents
Registration Number
NL-OMON25303
Lead Sponsor
Radboud University Nijmegen, Behavioural Science Institute
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruiting
Sex
Not specified
Target Recruitment
40
Inclusion Criteria

1.Youths in residential treatment for conduct problems (ages 12-17);
2.Informed consent from youths and parents (or legal guardian);
3.Clinically elevated symptoms of anxiety, based on therapist judgment or the Youth Self Report.

Exclusion Criteria

1.Diagnosis of an Autism Spectrum Disorder.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Aggressive behavior: Strengths and Difficulties Questionnaire (SDQ). Self-report and group home mentor report.<br>Anxiety symptoms: Spence Children’s Anxiety Scale (SCAS). Self-report and group home mentor report.<br>
Secondary Outcome Measures
NameTimeMethod
1.Self-efficacy: Self-Efficacy Questionnaire for Children (SEQ-C). Self-report.
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