Implementation of the S'TIM Serious-Game for Rehabilitation of Dysexecutive Disorders
Trial Snapshot
- Phase
- Not Applicable
- Sponsor
- Ramsay Générale de Santé
- Enrollment
- 80
- Locations
- 1
- Primary Endpoint
- The effect of using the serious-game S'TIM at 6 weeks in terms of metacognition with the BRIEF-A
Study Overview
Brief Summary
This study proposes to improve the management of dysexecutive syndrome by a serious game (SG) in addition to the usual management including work in occupational therapy and neuropsychology.
Study Design
- Study Type
- Interventional
- Allocation
- Randomized
- Intervention Model
- Parallel
- Primary Purpose
- Supportive Care
- Masking
- None
Eligibility Criteria
- Ages
- 18 Years to — (Adult, Older Adult)
- Sex
- All
- Accepts Healthy Volunteers
- No
Inclusion Criteria
- •French-speaking male or female patient at least 18 years old
- •Patient suffering from recent disorders (less than 6 months) of executive functions
- •Patient with sufficient mobility of the upper limb (mobility of the dominant upper limb greater than 70 °) to interact with the device.
- •Patient affiliated or beneficiary of a social security scheme
- •Patient having signed the free and informed consent.
Exclusion Criteria
- •Patient participating in another clinical study
- •Protected patient: adult under guardianship, curatorship or other legal protection, deprived of liberty by judicial or administrative decision,
- •Pregnant or breastfeeding woman,
- •Patient hospitalized without consent.
- •Patient with unstable psychiatric disorders
- •Patient with comprehension disorders (alexia, visual agnosia, illiteracy, not understanding the language, etc.)
- •Patient with executive function disorders greater than 6 months
- •Negligent hemi patient
- •Patient not familiar with the French language
- •Patient with major neuro-visual disorders.
Arms & Interventions
Patients with Serious Game
Intervention: Serious Game S'TIM (Device)
Patients without Serious Game
Outcomes
Primary Outcomes
The effect of using the serious-game S'TIM at 6 weeks in terms of metacognition with the BRIEF-A
Time Frame: 6 weeks
Behaviour Rating Inventory of Executive Function, Adult
The effect of using the serious-game S'TIM at 6 weeks in terms of behavior with BRIEF-A
Time Frame: 6 weeks
Behaviour Rating Inventory of Executive Function, Adult
The effect of using the serious-game S'TIM in terms of cognition
Time Frame: 6 weeks
TAP sub-test ERFC : overall cognitive functions BREF : presence or absence of a cognitive and / or behavioral dysexecutive syndrome
Secondary Outcomes
No secondary outcomes reported
