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临床试验/NCT03416218
NCT03416218已完成不适用

Prognosis--A Game-Based Intervention to Improve STEM Skills

University of Chicago2 个研究点 分布在 1 个国家目标入组 31 人开始时间: 2018年2月5日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
31
试验地点
2
主要终点
Usability of the game-based intervention Prognosis

研究概览

简要总结

The purpose of this study is to evaluate a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students.

详细描述

The purpose of this study is to evaluate the usability, feasibility, and acceptability of a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students. The research questions are as follows:

H1: Students will find Prognosis usable, feasible, and acceptable and recommend continued development and testing of Prognosis.

H2: After playing Prognosis, students will be able to perform basic quantitative data skills such as calculating incidence and prevalence.

H3: After playing Prognosis, students will be able to observe patterns in data at the neighborhood and city level.

H4: After playing Prognosis, students will be able to construct explanations and models describing the organization of systems in the game and how they contribute to health outcomes.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Other
盲法
None

盲法说明

There is only one condition to this study, so no masking will be used.

入排标准

性别
All
接受健康志愿者

入选标准

  • Enrolled in study site high school
  • 9th or 10th grade at time of study

排除标准

  • Students not in 9th and 10th grade

结局指标

主要结局

Usability of the game-based intervention Prognosis

时间窗: immediately after completing the intervention

questionnaire

Acceptability of the game-based intervention Prognosis as assessed by participants

时间窗: immediately after completing the intervention

questionnaire

Feasibility of the game-based intervention Prognosis

时间窗: immediately after completing the intervention

questionnaire

次要结局

  • Assessing participants' ability to solve quantitative epidemiological problems(immediately after completing the intervention)
  • Perceived self-efficacy to learn STEM concepts(immediately after completing the intervention)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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