Efficacy of a Stage-matched Intervention Based on Transtheoretical Model of Change in Changing the Digital Gaming Behavior Among Male High School Students: A Randomized Controlled Trial
试验速览
- 阶段
- 不适用
- 状态
- Enrolling By Invitation
- 入组人数
- 144
- 试验地点
- 2
- 主要终点
- Stages of Change Scale for Digital Gaming Behavior
研究概览
简要总结
A Stage-matched randomized controlled trial seeks to change the problematic digital gaming behavior among high school male students.
详细描述
The researchers will use two groups (study and control) in which participants will be randomly selected and assigned in each of the study and control groups using simple random sampling.
The study intervention will be designed based on each Stage of Change of the Transtheoretical Model of Change in that participants in each Stage of Change will receive the intervention that matches the Stage of Change they would be in.
A 12-week interval would be considered between administering the intervention and posttest 1 and the same interval would be used between posttest 1 and posttest 2.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Sequential
- 主要目的
- Prevention
- 盲法
- Single (Participant)
盲法说明
The researchers will use two groups (study and control) in which participants will be randomly selected and assigned in each of the study and control groups using simple random sampling.
The study intervention will be designed based on each Stage of Change of the Transtheoretical Model of Change in that participants in each Stage of Change will receive the intervention that matches the Stage of Change they would be in.
A 12-week interval would be considered between administering the intervention and posttest 1 and the same interval would be used between posttest 1 and posttest 2.
入排标准
- 年龄范围
- 15 Years 至 20 Years(Child, Adult)
- 性别
- Male
- 接受健康志愿者
- 是
入选标准
- •High school male students who do not experience any psychiatric-mental disorder.
排除标准
- •High school male students who experience any psychiatric-mental disorder.
研究组 & 干预措施
Precontemplation, Contemplation, Preparation, Action, and Maintenance-based intervention
The intervention that would consider the Processes of Change that people use when they would be in the Precontemplation Stage of Change.
干预措施: Stage-matched interventions (Behavioral)
Contemplation-based intervention
The intervention that would consider the Processes of Change that people use when they would be in the Contemplation Stage of Change.
干预措施: Stage-matched interventions (Behavioral)
Preparation-based intervention
The intervention that would consider the Processes of Change that people use when they would be in the Preparation Stage of Change.
干预措施: Stage-matched interventions (Behavioral)
Action-based intervention
The intervention that would consider the Processes of Change that people use when they would be in the Action Stage of Change.
干预措施: Stage-matched interventions (Behavioral)
Maintenance-based intervention
The intervention that would consider the Processes of Change that people use when they would be in the Maintenance Stage of Change.
干预措施: Stage-matched interventions (Behavioral)
结局指标
主要结局
Stages of Change Scale for Digital Gaming Behavior
时间窗: 6 months
Stages of Change Scale for Digital Gaming Behavior that measures individuals' readiness to avoid problematic digital gaming behavior
次要结局
未报告次要终点
研究者
Mohammed Baqer Habeeb Abd Ali
Principal Investigator
University of Baghdad
