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Effects of Playing Video Games on Energy Balance

Not Applicable
Completed
Conditions
Obesity
Interventions
Other: 1-hour video game play
Registration Number
NCT01013246
Lead Sponsor
University of Copenhagen
Brief Summary

The aim of this study is to examine the effects of playing video games on various components of energy balance and substrate metabolism as well as on glucose homeostasis and relevant hormonal systems that might be involved in the underlying mechanisms.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
Male
Target Recruitment
22
Inclusion Criteria
  • Male adolescents between 15 and 19 years of age
  • Normal weight (5th percentile to less than the 85th percentile)
Exclusion Criteria
  • Smoking
  • Unstable body weight (±4 kg) during the 6 months preceding testing
  • Regular physical exercise (>3 hours/week)
  • Excessive intake of alcohol (>7 drinks/week)
  • Substance abuse
  • Metabolic disease (e.g. thyroid disease, heart disease, diabetes, etc.)
  • Medication that could interfere with the outcome variables
  • Eating disorder
  • High restraint eating behavior (score ≥8 for cognitive dietary restraint in the Three-Factor Eating Questionnaire)
  • Irregular eating schedule (e.g. skipping breakfast)
  • Unfamiliar with the use of video games
  • Unable to comply with the protocol

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
Video game play1-hour video game play-
Primary Outcome Measures
NameTimeMethod
Energy intake and energy expenditure1 time point
Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

University of Copenhagen

🇩🇰

Copenhagen, Denmark

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