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临床试验/NCT01013246
NCT01013246已完成不适用

Effects of Playing Video Games on Energy Balance: a Randomized, 2-condition, Crossover Study in Adolescents

University of Copenhagen2 个研究点 分布在 1 个国家目标入组 22 人开始时间: 2009年11月最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
22
试验地点
2
主要终点
Energy intake and energy expenditure

研究概览

简要总结

The aim of this study is to examine the effects of playing video games on various components of energy balance and substrate metabolism as well as on glucose homeostasis and relevant hormonal systems that might be involved in the underlying mechanisms.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Crossover
主要目的
Prevention
盲法
None

入排标准

年龄范围
15 Years 至 19 Years(Child, Adult)
性别
Male
接受健康志愿者

入选标准

  • Male adolescents between 15 and 19 years of age
  • Normal weight (5th percentile to less than the 85th percentile)

排除标准

  • Unstable body weight (±4 kg) during the 6 months preceding testing
  • Regular physical exercise (>3 hours/week)
  • Excessive intake of alcohol (>7 drinks/week)
  • Substance abuse
  • Metabolic disease (e.g. thyroid disease, heart disease, diabetes, etc.)
  • Medication that could interfere with the outcome variables
  • Eating disorder
  • High restraint eating behavior (score ≥8 for cognitive dietary restraint in the Three-Factor Eating Questionnaire)
  • Irregular eating schedule (e.g. skipping breakfast)
  • Unfamiliar with the use of video games
  • Unable to comply with the protocol

结局指标

主要结局

Energy intake and energy expenditure

时间窗: 1 time point

次要结局

未报告次要终点

研究者

申办方类型
Other

研究点 (2)

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