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Effectiveness of Virtual Reality in Hand Therapy

Not Applicable
Completed
Conditions
Flexor Tendon Rupture
Distal Radius Fracture
Chronic Regional Pain Syndrome
Interventions
Other: Virtual Reality Exercises
Registration Number
NCT05188040
Lead Sponsor
Timothy Uhl
Brief Summary

The purpose of this study is to determine if the use of Virtual Reality as an intervention for patients following specific hand injuries will positively affect patients with decreased hand function and reduce pain and improve outcomes. Participants will be recruited from 3 different clinics in central Kentucky.

Detailed Description

Participants will participate in four sessions of therapy treatment over a 2-3 week time span of schedule therapy appointments during their active phase of rehabilitation for approximately 1-hour virtual reality (VR) training dosage which will be recorded. The specific virtual reality games within the Oculus Quest 2 VR system will be selected by the therapist providing interventions each session.

In addition to the Virtual Reality intervention noted above, participants will participate in a pre and post-test outcome measure session (25-30 minutes) with a research team member. (See outcome measure section for more details).

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
9
Inclusion Criteria
  1. Attending hand therapy for rehabilitation of an upper extremity injury with a diagnosis of distal radius fracture, complex regional pain syndrome or tendon ruptures
  2. Must be in an active exercise phase of rehabilitation
Exclusion Criteria
  1. Not in a phase in their rehabilitation in which they can perform active exercises
  2. Having arm injury due to a neurological disorder (stroke, Multiple sclerosis, spinal cord injury, other)
  3. Non-English speaking
  4. Patient reporting a history of severe claustrophobia or motion sickness

Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
Virtual Reality Intervention GroupVirtual Reality ExercisesHand Therapy Exercises utilizing Oculus Quest 2 VR system with augmented feedback for patient to perform active hand therapy. Specific interventions / games will be selected by the participants individual therapist.
Primary Outcome Measures
NameTimeMethod
Hand Function Measures - Box and Block Test4 minutes

The patient is asked to grasp a single block out of one box and move the block into the other box. They must cross midline to drop the box into the other box. This is a timed test for 1 minute. The number of blocks moved are counted and then the test is repeated with the other hand. A 15 second trial practice is performed so the participant understands the test. The number of blocks move with each hand is recorded.

Hand Function Measures - Nine Hole Peg Test8 minutes

Nine Hole Peg Test measures finger dexterity and motor function. The participants will take 9 pegs from a container and place into a board as quickly as possible and then return them back to the container. A practice trial of this assessment will also occur prior to the documented time trial.

Secondary Outcome Measures
NameTimeMethod
Enjoyment Subscale of the Intrinsic Motivation Inventory scale7 minutes

7 items on a subjective questionnaire (7 point Likert scale) - completed post intervention only

Quick Disability of Arm Shoulder and Hand (QDASH)5 minutes

Quick DASH (QDASH) subjective report measure is an 11-item questionnaire to indicate the level of disability a person is currently having given their injury. It is scored from 0-100 with 0 representing no disability and 100 indicating the have severe disability. A lower score is a better score on this outcome measure.

Visual Analog Scale1 minute

Self-Report Pain Measure on a 0 - 10 scale.

Trial Locations

Locations (1)

Commonwealth Hand and Physical Therapy

🇺🇸

Georgetown, Kentucky, United States

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