The Impact of Game Activities on Life Satisfaction and Psychological Well-Being in Older Adults
- Conditions
- ElderlyGameWell Being
- Registration Number
- NCT06965179
- Lead Sponsor
- Mersin University
- Brief Summary
The rapid global increase in the elderly population has made supportive interventions for enhancing quality of life and psychological well-being in older adults increasingly important. Physical activity not only improves physiological functioning but also positively impacts mental health in the elderly. Exercise and even light physical activity contribute to reduced depressive symptoms, improved quality of life, and increased social engagement. Game-based activities such as bocce and Jenga encourage physical movement while also supporting cognitive functioning, thereby enhancing psychological well-being. Although relatively new in Türkiye, bocce has been utilized in nursing homes to promote active aging, while Jenga is a mentally stimulating activity known to improve cognitive performance. In this context, the impact of game-based interventions on life satisfaction and psychological well-being has gained significance. Nurses play a crucial role in facilitating older adults' participation in such activities, supporting their holistic care, and enhancing their well-being. The aim of this study is to investigate the effects of game-based activities-specifically bocce and Jenga-on life satisfaction, quality of life, and psychological well-being among older adults.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- ENROLLING_BY_INVITATION
- Sex
- All
- Target Recruitment
- 36
- Be 60 years old or older
Be literate
Not have visual or hearing impairments
Be able to communicate verbally
Not have sensory loss, arthritis, phlebitis, inflammation, eczema, fractures, etc.
Not have any loss of fingers or limbs
Have a score of 25 or higher on the Standardized Mini-Mental State Examination (SMMSE)
Not have been diagnosed with mental illnesses such as Parkinson's, Alzheimer's, or major depression
Be enrolled in the 60+ Lifelong University
Agree to participate in the study
Be 85 years old or older (35)
Have sensory problems in the hands
Have deformities in the hands and nails
Have open wounds or burns on the hands
Have limb loss in the fingers
Have neuropathy
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Primary Outcome Measures
Name Time Method Psychological Well-Being Pre-intervention and 5th week post-intervention The scale was developed by Tennant et al. (2007) to assess the mental well-being levels of the general population in the United Kingdom. It is a unidimensional, 14-item, 5-point Likert-type scale. Participants respond to each item using the following options: 1 = Strongly disagree, 2 = Disagree, 3 = Neither agree nor disagree, 4 = Agree, 5 = Strongly agree. The total score ranges from 14 to 70, with higher scores indicating higher levels of psychological well-being.
Life Satisfaction Pre-intervention and 5th week post-intervention The "Satisfaction with Life Scale" (SWLS), developed by Diener, Emmons, Larsen, and Griffin (1985), consists of five items to assess individuals' life satisfaction. The scale is a Likert-type instrument, with responses ranging from "strongly disagree" to "strongly agree," and is scored on a 1-7 point scale. The total score can range from 5 to 35, with higher scores indicating higher life satisfaction.
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Mersin University
🇹🇷Mersin, Yenişehir, Turkey