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临床试验/NCT07081490
NCT07081490尚未招募不适用

The Effect of Training Provided With Virtual Escape Room Game on Nurses' Knowledge Level on Pressure Injury Regarding Medical Devices

Kahramanmaraş İstiklal University1 个研究点 分布在 1 个国家目标入组 60 人开始时间: 2025年7月20日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
尚未招募
发起方
入组人数
60
试验地点
1
主要终点
Nurses' knowledge level regarding medical device-related pressure injuries

研究概览

简要总结

The research was planned as a pre-test-post-test single-group, quasi-experimental design in order to develop a web-based digital education game to improve nurses' knowledge level on pressure injuries related to medical devices and to evaluate the effect of the developed game on nurses' knowledge acquisition on pressure injuries related to medical devices, as well as the use of the game and user experience. The sample of the research will consist of nurses working in the intensive care unit at Kahramanmaraş Necip Fazıl City Hospital who meet the research criteria and agree to participate in the research. In the first stage of the research, the materials necessary for the game development and evaluation process will be prepared and the content validity study of these materials will be conducted. In the second stage, the development and preliminary evaluation of the virtual escape room game will be done. In the third stage, the virtual escape room game will be applied and data will be collected. Data will be collected from the nurses with the 'Introductory Features Form' and the 'Medical Device Related Pressure Injury Knowledge Level Assessment Test' (pre-test) before the game application; and after the game application, the 'Medical Device Related Pressure Injury Knowledge Level Assessment Test' (post-test) and the Virtual Escape Room Game Evaluation Form. After 4 weeks of the game application (retest), nurses will be asked to answer the questions of the 'Medical Device-Related Pressure Injury Knowledge Level Assessment Test'.

H1a: What is the effect of the virtual escape room game on nurses' knowledge levels regarding TCBBY? H1b: What are the usage and user experiences of the virtual escape room game developed for the purpose of educating nurses on the prevention of TCBBY?

详细描述

The research was planned as a pre-test-post-test, single-group, quasi-experimental design in order to develop a web-based digital education game to improve nurses' knowledge level about pressure injuries related to medical devices and to evaluate the effects of the developed game on nurses' knowledge acquisition about pressure injuries related to medical devices, the use of the game, and the user experience. The universe of the research will consist of nurses working in the intensive care unit of Kahramanmaraş State Hospital. It is planned to reach the universe in the research and no sample calculation has been made. The sample of the research will consist of nurses working in the intensive care unit of Kahramanmaraş Necip Fazıl City Hospital who meet the research criteria and agree to participate in the research. In the first stage of the research, the materials necessary for the game development and evaluation process will be prepared and the content validity study of these materials will be conducted. In the second stage, the development and preliminary evaluation of the virtual escape room game will be done. In the third stage, the virtual escape room game will be applied and data will be collected. The data will be collected by filling out the 'Introductory Characteristics Form' and 'Medical Device Related Pressure Injury Knowledge Level Assessment Test' (pre-test) to the nurses before the game application; After the game application, the data will be collected with the 'Medical Device Related Pressure Injury Knowledge Level Assessment Test' (post-test) and the Virtual Escape Room Game Evaluation Form. After 4 weeks of the game application (re-test), the nurses will be asked to answer the 'Medical Device Related Pressure Injury Knowledge Level Assessment Test' questions. The analysis of the data will be completed by transferring it to the IBM SPSS Statistics 23 program. Frequency distribution (number, percentage) will be given for categorical variables, and descriptive statistics (mean, standard deviation, minimum, maximum) will be given for numerical variables. Parametric and non-parametric tests will be used according to the normal distribution of the data.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Other
盲法
None

入排标准

性别
All
接受健康志愿者
是

入选标准

  • •Volunteering to participate in the study
  • •Working as a nurse in an intensive care unit at the time of the study
  • •Having internet access
  • •Being able to use a computer

排除标准

  • •Not completing data collection forms or providing incomplete answers.
  • •Having received any prior training on medical device-related pressure injuries.

研究组 & 干预措施

virtual escape room game group

Experimental

A virtual escape room gaming group is a group that plays a virtual escape room game. Virtual escape rooms are remotely accessible digital versions of physical escape rooms. Virtual escape rooms are adaptations of physical escape rooms that use online interactive environments where participants aim to solve puzzles within a set timeframe.

干预措施: Virtual Escape Room Game (Other)

结局指标

主要结局

Nurses' knowledge level regarding medical device-related pressure injuries

时间窗: Before the virtual escape room game

The Medical Device-Associated Pressure Injury Knowledge Level Assessment Test (MDAPIKLAT) is administered to nurses. It is a multiple-choice test developed by Dalli and Girgin (2023) to assess nurses' knowledge of pressure injuries related to medical devices and has undergone psychometric validation. The test consists of 16 questions covering six themes (Theme 1: Diagnosis and Etiology, Theme 2: Staging and Observation, Theme 3: Medical Device Selection and Suitability, Theme 4: Skin Assessment, Theme 5: Prevention, Theme 6: Special Patient Groups) related to pressure injuries associated with medical devices. Correct answers are scored as 1, incorrect or blank answers are scored as 0. The total score ranges from 0 to 16. The item difficulty index of the questions was found to be 0.36-0.84, and the item discrimination values were found to be 0.31-0.68. The correlation coefficient of the test was 0.82, and the overall internal consistency reliability was 0.77.

次要结局

  • Knowledge level of nurses regarding medical device-related pressure injuries after the virtual escape room game(one week after the virtual escape room game)
  • Nurses' perception of virtual escape room game experience(one week after the virtual escape room game)

研究者

发起方
Kahramanmaraş İstiklal University
申办方类型
Other
责任方
Principal Investigator
主要研究者

Nurhan Aktaş

assistant professor

Kahramanmaraş İstiklal University

研究点 (1)

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