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Virtual Reality During Intrathecal Pump Refills in Children

Not Applicable
Completed
Conditions
Cerebral Palsy
Interventions
Other: Intrathecal pump refill with Virtual Reality
Other: Intrathecal pump refill
Other: Intrathecal pump refill with distraction
Registration Number
NCT04737668
Lead Sponsor
Moens Maarten
Brief Summary

The aim of the current study is to explore the effect of virtual reality on pain in children who undergo an intrathecal pump refill compared to usual care and distraction.

Detailed Description

Virtual reality (VR) is a technological rehabilitation tool that allows the user to experience the interaction with a computer-generated environment. It may provide some advantages over conventional care: it allows the simulation of realistic environments and patients feel more motivated by this kind of virtual environment. VR constitutes an enriched environment with augmented multiple sensory feedbacks (auditory, visual, tactile VR enriched environment) that has already shown some efficiency in reducing chronic pain. There is mounting evidence from acute pain conditions, such as wound care, that VR could play a role as an additional treatment method to relieve pain A possible explanation for its mechanism of action is provided by "the gate-theory of attention". VR reduces the perception of pain by diverting attention away from the pain. Most children experience pain and fear when receiving a medical treatment; two feelings which are closely related and affecting one another. Moreover, children often describe procedures involving needles as the most stressful portion of the hospital experience. Children who have been implanted with an intrathecal baclofen (ITB) pump, need to come to the hospital for a refill approximately every 3 months, depending on the exact dose. During the refill, the physician places a needle directly into the reservoir to refill the pump. To alleviate the pain and fear with these refill procedures, it is hypothesized that VR could alleviate pain and make these refills more feasible. Therefore, the aim of this study is to evaluate whether VR is reducing pain during a refill procedure, in children receiving intrathecal drug delivery compared to usual care.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
6
Inclusion Criteria
  • Children with cerebral palsy between 8 and 16 years who have an implanted pump for intrathecal drug delivery
  • Child and parents have been informed of the study procedures and have given written informed consent
  • Child and parents willing to comply with study protocol
  • Child and parents are able to speak Dutch/French (questionnaires)
  • Cognitive and language functioning enabling communication between the physician/researcher and the child
Exclusion Criteria
  • Children with susceptibility to motion sickness or cyber-sickness
  • Children with susceptibility to claustrophobia
  • History of seizures/epilepsia

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
Virtual RealityIntrathecal pump refill with Virtual RealityChildren will play a commercially available VR game during pump refill
Usual careIntrathecal pump refillPump refill will be performed as usual.
DistractionIntrathecal pump refill with distractionChildren will watch a commercial 360° music video on YouTube during pump refill
Primary Outcome Measures
NameTimeMethod
Pain intensityThrough study completion, an average of 6 months.

Pain intensity will be assessed with the Wong-Baker FACES scale in children, parents, physician and researcher, to evaluate differences in the 3 conditions (usual refill, refill with VR and refill with distraction).

Secondary Outcome Measures
NameTimeMethod
AnxietyThrough study completion, an average of 6 months.

The Children's Anxiety Meter (CAM) will be used to measure anxiety. This scale will be filled in by children and parents.

FearThrough study completion, an average of 6 months.

The degree of fear will be measured using the Child Fear Scale, based on reporting from the child and parent.

StatisfactionThrough study completion, an average of 6 months.

The statisfaction will be evaluated by two questions, scoring on a 5-point Likert agreement scale, by the children, parents and physician after the refill with VR and after the refill with distraction.

Procedural painThrough study completion, an average of 6 months.

Procedural pain during refill is assessed with the Face, Legs, Activity, Cry, Consolability scale.

Adverse eventsThrough study completion, an average of 6 months.

The incidence of adverse events (nausea, vomiting, motion sickness, dizziness, seizure) will be evaluated after the refill with VR.

Trial Locations

Locations (1)

Universitair Ziekenhuis Brussel

🇧🇪

Jette, Belgium

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