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A randomised feasibility study assessing the effect of an active virtual reality gaming intervention on physical activity and mood in young men with mild to moderate depression.

Not Applicable
Completed
Conditions
depression
Mental Health - Depression
Registration Number
ACTRN12620001372976
Lead Sponsor
Western Sydney University
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Completed
Sex
Male
Target Recruitment
30
Inclusion Criteria

Males, aged 18-29 years.
- Scoring mild (5-9) to moderate (10-14) for depressive symptoms on the PHQ-9
- Willing and physically able to participate in active VR gaming
- Are sedentary or close to sedentary: up to 30 mins per week of moderate or greater intensity physical activity. This includes incidental activity such as cycling to work.
- No increased in structured exercise or moderate or greater activity planned for within the trial period.
- Has not stopped taking any pharmaceutical medication, complementary medicines or supplements specifically aimed at enhancing mood in the last three months.
- Not currently be taking any pharmaceutical medication, complementary medicines or supplements specifically aimed at enhancing mood (e.g SSRI/SNRI medication, St John’s Wort)
- Not currently undergoing any medical therapy or complementary strategies aimed at enhancing mood (e.g cognitive behavioural therapy).
- Have reliable wifi internet connection, access to a smartphone to for screening and outcome apps, willing to use a Facebook account to log into the Oculus device.
- Have a safe and clear 2 x 2m space at their place of residence in which to operate the gaming device.
- Willing to provide informed consent and adhere to the protocol.

Exclusion Criteria

-Scoring moderately severe (15-19) or severe (20-27) for depressive symptoms on the PHQ-9.
-Providing a positive response to question 9 - Thoughts that you would be better off dead or of hurting yourself in some way”.
-Providing a positive response to any questions on the Physical Activity Readiness Questionnaire (PAR-Q)16
-Physical issues which may potentially affect safe and fully operational participation in AVR gaming in a standing and moving posture, for example vision or balance issues such as vertigo.
-Diagnosed with photosensitive epilepsy; possible increased seizure risk due to increased eye stimulation and brain affect
-Have an implanted medical device such as a cardiac pacemaker, hearing aid or defibrillator that may be affected by magnets or components that emit radio waves in the headset or controllers.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Secondary Outcome Measures
NameTimeMethod
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