Interactive Digital Game for Improving Visual Perceptual Defects in Children With Developmental Disability: Evaluation of Efficacy and User Satisfaction
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 23
- 试验地点
- 1
- 主要终点
- Test of Visual Perceptual Scale-3(TVPS-3)
研究概览
简要总结
Visual perceptual defects in children can negatively affect their activities of daily living.The aims of this study were to develop and evaluate an interactive digital game system for correcting visual perceptual defects and to evaluate the effectiveness of the proposed system.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- Double (Participant, Investigator)
入排标准
- 年龄范围
- 4 Years 至 10 Years(Child)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Record of developmental disability diagnosis
- •Ability to understand instructions
- •TVPS-3 score lower than 25% of the norm reference and diagnosis of visual perceptual defect
- •Test of Nonverbal Intelligence-3rd Edition score higher than 70
排除标准
- •Did not follow or understand the instructions for participating in the study
- •Had severe defects in vision, hearing, etc.
研究组 & 干预措施
Digital game group
The digital game group received the standard 4-week course of rehabilitation but with an additional 30-min interactive digital game training session per week.
干预措施: Visual-perceptual interactive game system (Device)
Digital game group
The digital game group received the standard 4-week course of rehabilitation but with an additional 30-min interactive digital game training session per week.
干预措施: standard rehabilitation (Behavioral)
Standard rehab group
The standard rehab group received the standard 4-week course of rehabilitation delivered in one 30-min session per week.
干预措施: standard rehabilitation (Behavioral)
结局指标
主要结局
Test of Visual Perceptual Scale-3(TVPS-3)
时间窗: 4 weeks
TVPS-3 is a standardized and norm-referenced task for children age 4-13 years that uses a response format suitable for all children, including those with disabilities. It includes subtasks of visual discrimination, visual memory, visual-spatial relationships, form constancy, visual sequential memory, figure ground, and visual closure (Martin et al., 2006). Each of the seven subtests has 16 items of varying difficulty. Therefore, the test has 112 total questions.
User satisfaction survey
时间窗: 4 weeks
The 20-item questionnaire content was divided into five themes: perceived ease of use (6 questions), perceived usefulness (4 questions), perceived joyfulness (4 questions), satisfaction (3 questions), and continued use (3 questions). Questionnaire items were answered on a Likert scale from 1 (completely disagree) to 5 (completely agree).
Test of the visual-perceptual interactive game system
时间窗: 4 weeks
The digital game test had 7 subtests, and each subtest had 10 questions. Based on the seven-item rules of TVPS-3, 1 point was assigned to each question, for a score of 10 points for each subtest, and a total score of 70.
次要结局
未报告次要终点
