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临床试验/NCT06626100
NCT06626100尚未招募不适用

SMART Family-Link Project: A Digital Game on Promoting Family Well-being

The University of Hong Kong1 个研究点 分布在 1 个国家目标入组 800 人开始时间: 2024年10月30日最近更新:
适应症

试验速览

阶段
不适用
状态
尚未招募
入组人数
800
试验地点
1
主要终点
Step count

研究概览

简要总结

Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Research has also shown the positive effects of game-based approaches in enhancing health promotion interventions, especially with children. We will develop and conduct an online survey to assess the use of games and gamification for health promotion, as well as a family-based randomized controlled trial to promote healthy living.

详细描述

With growing emphasis on the development and maintenance of healthy lifestyles, the family role has increasing importance. A family-based health promotion strategy can be instrumental in helping disseminate and reinforce knowledge and behaviours on family well-being and better equip families to protect themselves and promote family well-being beyond the COVID-19 pandemic. Additionally, the pandemic led to increased sedentary behavior and unhealthy eating. New, innovative health promotion strategies and approaches to increase physical activity and healthy diet and enhance well-being are needed.

This study aims to investigate and use a game-based approach to enhance knowledge and behaviours on healthy living and family well-being. We will conduct quantitative and qualitative evaluation. The findings would provide evidence of the feasibility and effectiveness of such an approach in a family-based context. It would also guide the direction for future health education and awareness trials and related projects and campaigns for health promotion efforts and to help improve family well-being in the Hong Kong community and elsewhere.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Single (Participant)

入排标准

年龄范围
10 Years 至 —(Child, Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Chinese-speaking;
  • Parental consent for those under 18;
  • Able to understand and play the game;
  • Has a smartphone.

排除标准

  • Individuals who cannot meet the inclusion criteria.

结局指标

主要结局

Step count

时间窗: Baseline and one month

Average daily step count

次要结局

  • Perceived improved family happiness(Baseline and one month)
  • Game satisfaction score(One month)
  • Family well-being knowledge and behaviors(Baseline and one month)
  • Self-reported healthy habits(Baseline and one month)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Dr. Agnes Yuen-Kwan Lai

Principal Investigator

The University of Hong Kong

研究点 (1)

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