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Clinical Trials/NCT06626100
NCT06626100Not yet recruitingNot Applicable

SMART Family-Link Project: A Digital Game on Promoting Family Well-being

The University of Hong Kong1 site in 1 country800 target enrollmentStarted: October 30, 2024Last updated:
Conditions

Trial Snapshot

Phase
Not Applicable
Status
Not yet recruiting
Enrollment
800
Locations
1
Primary Endpoint
Step count

Study Overview

Brief Summary

Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Research has also shown the positive effects of game-based approaches in enhancing health promotion interventions, especially with children. We will develop and conduct an online survey to assess the use of games and gamification for health promotion, as well as a family-based randomized controlled trial to promote healthy living.

Detailed Description

With growing emphasis on the development and maintenance of healthy lifestyles, the family role has increasing importance. A family-based health promotion strategy can be instrumental in helping disseminate and reinforce knowledge and behaviours on family well-being and better equip families to protect themselves and promote family well-being beyond the COVID-19 pandemic. Additionally, the pandemic led to increased sedentary behavior and unhealthy eating. New, innovative health promotion strategies and approaches to increase physical activity and healthy diet and enhance well-being are needed.

This study aims to investigate and use a game-based approach to enhance knowledge and behaviours on healthy living and family well-being. We will conduct quantitative and qualitative evaluation. The findings would provide evidence of the feasibility and effectiveness of such an approach in a family-based context. It would also guide the direction for future health education and awareness trials and related projects and campaigns for health promotion efforts and to help improve family well-being in the Hong Kong community and elsewhere.

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Parallel
Primary Purpose
Treatment
Masking
Single (Participant)

Eligibility Criteria

Ages
10 Years to — (Child, Adult, Older Adult)
Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • Chinese-speaking;
  • Parental consent for those under 18;
  • Able to understand and play the game;
  • Has a smartphone.

Exclusion Criteria

  • Individuals who cannot meet the inclusion criteria.

Outcomes

Primary Outcomes

Step count

Time Frame: Baseline and one month

Average daily step count

Secondary Outcomes

  • Perceived improved family happiness(Baseline and one month)
  • Game satisfaction score(One month)
  • Family well-being knowledge and behaviors(Baseline and one month)
  • Self-reported healthy habits(Baseline and one month)

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Dr. Agnes Yuen-Kwan Lai

Principal Investigator

The University of Hong Kong

Study Sites (1)

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