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A Digital Game on Promoting Family Well-being

Not Applicable
Conditions
Family
Interventions
Behavioral: Digital game
Registration Number
NCT04550065
Lead Sponsor
The University of Hong Kong
Brief Summary

Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Research has also shown the positive effects of game-based approaches in enhancing health promotion interventions, especially with children. We will develop and assess a digital family game with theme-based mini-games to enhance family communication and well-being.

Detailed Description

With growing emphasis on the development and maintenance of healthy lifestyles, the family role has increasing importance. A family-based health promotion strategy can be instrumental in helping disseminate and reinforce knowledge and behaviours on family well-being and better equip families to protect themselves and promote family well-being amidst the pandemic.

This study aims to use a game-based approach to enhance knowledge and behaviours on family well-being. We will conduct quantitative and qualitative evaluation. The findings would provide preliminary evidence of the feasibility and effectiveness of such an approach in a family-based context. It would also guide the direction for future health education and awareness trials and related projects and campaigns for health promotion efforts and to help improve family well-being in the Hong Kong community and elsewhere.

Recruitment & Eligibility

Status
UNKNOWN
Sex
All
Target Recruitment
100
Inclusion Criteria
  • Chinese-speaking;
  • Individuals aged 18 years and above;
  • Able to understand and play the game.
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Exclusion Criteria
  • Individuals who cannot meet the inclusion criteria.
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Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
Intervention armDigital gameDigital game
Primary Outcome Measures
NameTimeMethod
Perceived improved family well-beingBaseline and one month

Change assessed by a validated one-item Family Happiness scale (score from 0 to 10, higher scores indicate more family happiness).

Secondary Outcome Measures
NameTimeMethod
Family well-being knowledge and behaviorsBaseline and one month

Change assessed by outcome-based questions (scores from 0 to 10, higher scores indicate better knowledge and behaviors)

Practice of sharing family well-being knowledgeOne month

Assessed by outcome-based questions with categorical choices

Perceived improved family communicationBaseline and one month

Change assessed by a one-item family communication scale (score from 0 to 10, higher scores indicate better family communication).

Perceived improved family healthBaseline and one month

Change assessed by a one-item family health scale (score from 0 to 10, higher scores indicate better family health).

Trial Locations

Locations (1)

Hong Kong community

🇭🇰

Hong Kong, Hong Kong

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