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Clinical Trials/NCT04550065
NCT04550065UnknownNot Applicable

SMART Family-Link Project: A Digital Game on Promoting Family Well-being

The University of Hong Kong2 sites in 1 country100 target enrollmentStarted: September 1, 2020Last updated:
Conditions

Trial Snapshot

Phase
Not Applicable
Enrollment
100
Locations
2
Primary Endpoint
Perceived improved family well-being

Study Overview

Brief Summary

Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Research has also shown the positive effects of game-based approaches in enhancing health promotion interventions, especially with children. We will develop and assess a digital family game with theme-based mini-games to enhance family communication and well-being.

Detailed Description

With growing emphasis on the development and maintenance of healthy lifestyles, the family role has increasing importance. A family-based health promotion strategy can be instrumental in helping disseminate and reinforce knowledge and behaviours on family well-being and better equip families to protect themselves and promote family well-being amidst the pandemic.

This study aims to use a game-based approach to enhance knowledge and behaviours on family well-being. We will conduct quantitative and qualitative evaluation. The findings would provide preliminary evidence of the feasibility and effectiveness of such an approach in a family-based context. It would also guide the direction for future health education and awareness trials and related projects and campaigns for health promotion efforts and to help improve family well-being in the Hong Kong community and elsewhere.

Study Design

Study Type
Interventional
Allocation
Na
Intervention Model
Single Group
Primary Purpose
Prevention
Masking
None

Eligibility Criteria

Ages
18 Years to 100 Years (Adult, Older Adult)
Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • Chinese-speaking;
  • Individuals aged 18 years and above;
  • Able to understand and play the game.

Exclusion Criteria

  • Individuals who cannot meet the inclusion criteria.

Outcomes

Primary Outcomes

Perceived improved family well-being

Time Frame: Baseline and one month

Change assessed by a validated one-item Family Happiness scale (score from 0 to 10, higher scores indicate more family happiness).

Secondary Outcomes

  • Family well-being knowledge and behaviors(Baseline and one month)
  • Practice of sharing family well-being knowledge(One month)
  • Perceived improved family communication(Baseline and one month)
  • Perceived improved family health(Baseline and one month)

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Dr. Agnes Yuen-Kwan Lai

Assistant Professor

The University of Hong Kong

Study Sites (2)

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