A Digital Game on Promoting Family Well-being
- Conditions
- Family
- Interventions
- Behavioral: Digital game
- Registration Number
- NCT04550065
- Lead Sponsor
- The University of Hong Kong
- Brief Summary
Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Research has also shown the positive effects of game-based approaches in enhancing health promotion interventions, especially with children. We will develop and assess a digital family game with theme-based mini-games to enhance family communication and well-being.
- Detailed Description
With growing emphasis on the development and maintenance of healthy lifestyles, the family role has increasing importance. A family-based health promotion strategy can be instrumental in helping disseminate and reinforce knowledge and behaviours on family well-being and better equip families to protect themselves and promote family well-being amidst the pandemic.
This study aims to use a game-based approach to enhance knowledge and behaviours on family well-being. We will conduct quantitative and qualitative evaluation. The findings would provide preliminary evidence of the feasibility and effectiveness of such an approach in a family-based context. It would also guide the direction for future health education and awareness trials and related projects and campaigns for health promotion efforts and to help improve family well-being in the Hong Kong community and elsewhere.
Recruitment & Eligibility
- Status
- UNKNOWN
- Sex
- All
- Target Recruitment
- 100
- Chinese-speaking;
- Individuals aged 18 years and above;
- Able to understand and play the game.
- Individuals who cannot meet the inclusion criteria.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SINGLE_GROUP
- Arm && Interventions
Group Intervention Description Intervention arm Digital game Digital game
- Primary Outcome Measures
Name Time Method Perceived improved family well-being Baseline and one month Change assessed by a validated one-item Family Happiness scale (score from 0 to 10, higher scores indicate more family happiness).
- Secondary Outcome Measures
Name Time Method Family well-being knowledge and behaviors Baseline and one month Change assessed by outcome-based questions (scores from 0 to 10, higher scores indicate better knowledge and behaviors)
Practice of sharing family well-being knowledge One month Assessed by outcome-based questions with categorical choices
Perceived improved family communication Baseline and one month Change assessed by a one-item family communication scale (score from 0 to 10, higher scores indicate better family communication).
Perceived improved family health Baseline and one month Change assessed by a one-item family health scale (score from 0 to 10, higher scores indicate better family health).
Trial Locations
- Locations (1)
Hong Kong community
ðŸ‡ðŸ‡°Hong Kong, Hong Kong