Metaverse-Based Education for Physiotherapy and Rehabilitation Students
- Conditions
- Palpation SkillsPhysical Therapy EducationEducational InterventionsHealth Professions Education
- Registration Number
- NCT07166705
- Lead Sponsor
- Suleyman Demirel University
- Brief Summary
In the modern era, university students, especially those from Generation Z, are true digital natives who have grown up with technology and embraced it wholeheartedly. This hyper-cognitive generation has different characteristics than their predecessors and emphasizes educational approaches integrated with innovative technologies over traditional methods. Rather than traditional classroom learning, Generation Z prefers to learn through various media, such as digital games, YouTube videos, and smart devices. Science and technology have made rapid and transformative progress in recent decades. One of these developments is the emergence of the metaverse, a rapidly expanding three-dimensional virtual space. Neal Stephenson coined the term "metaverse" in his 1992 science fiction novel Snow Crash, combining the words "meta," meaning "transcendence and virtuality," and "verse," meaning "world and universe." Enhanced by technologies such as augmented reality (AR), virtual reality (VR), and artificial intelligence, the metaverse creates a 3D virtual sphere where individuals from around the world can come together for shared social interactions. It also serves as an arena for users to participate in various social activities. In recent years, significant events such as the pandemic, conflicts, seismic activity, and climate change have led to disruptions in higher education in certain countries. Due to the pandemic, there has been a significant shift towards distance learning platforms, and students have been denied various opportunities. Distance learning is defined as "an effective form of learning that is independent of time and place. It offers individuals the ability to conveniently configure and update educational materials electronically and integrate different technologies into the learning process. These technologies can be utilized 24/7." The goal of distance education is to ensure continuity of education and increase learner satisfaction. Consequently, universities have adopted various distance learning models to address these challenges and promote their students' academic success. Using the metaverse in education is a significant application area and is widely anticipated to be very promising in the future.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- NOT_YET_RECRUITING
- Sex
- All
- Target Recruitment
- 48
- Being an undergraduate student in the Department of Physiotherapy and Rehabilitation
- Having basic anatomy knowledge
- Having sufficient time and resources to participate in training and complete assessments
- Being 18 years of age or older
- Being a volunteer and providing written consent
- Having previously received comprehensive palpation training
- Those at High Risk of Absence During Training
- Participants who lack the necessary hardware and internet access, especially for online and metaverse groups
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Primary Outcome Measures
Name Time Method Instructional Materials Motivation Survey Pre-test 1 day before intervention Post-test 1 day after intervention ends This scale identifies changes in students' motivation when exposed to instructional materials based on the basic components. The scale's reliability (Cronbach's alpha) internal consistency coefficient was found to be .83 for the total scale and .79 and .69 for the sub-factors, respectively. The scale's sub-dimensions are divided into attention-relevance and confidence-satisfaction. This questionnaire is self-reported and uses a five-point Likert-type scale (1 = strongly disagree, 5 = strongly agree). The potential score for the scale ranges from 24 (minimum) to 120 (maximum). Higher cumulative scores indicate increased learning motivation.
Academic Performance Assessment (exam) 1 day after intervention ends Researchers will develop a 15-question multiple-choice, visual exam to assess students' proficiency in the Palpation Skills in Physiotherapy course. Before use, the test items will be administered to a separate group of students to assess validity and reliability. The test will then be administered face-to-face.
- Secondary Outcome Measures
Name Time Method