Augmentative and Alternative Communication in Games With Virtual Reality in Intellectual Disabilities
- Conditions
- Intellectual Disability
- Interventions
- Device: MoviLetrandoDevice: MoveHero
- Registration Number
- NCT03033797
- Lead Sponsor
- Faculdade de Medicina do ABC
- Brief Summary
Background: Games using motion capture from webcam have become increasingly popular. A population that lacks much stimulus in the teaching-learning process has under-explored the benefits of this kind of games: The Intellectually Disabled. The aim of this study is to analyse the effectiveness of games with virtual reality in the total reaction time. Method: A convenience sample of 165 Intellectually Disabled participants will have their performance measured using a virtual reality game. The intervention is to play two different games twice, in two sessions with an interval of, at least, seven days between the sessions. Participants will be randomized between two raters, both master students.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- UNKNOWN
- Sex
- All
- Target Recruitment
- 165
- All the children that uses to go the institution where the data collection will be realised (APAE).
- Those who decline to participate
- Those who are not present in the two days of evaluation.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Arm && Interventions
Group Intervention Description MoveHero-MoviLetrando MoviLetrando The other half of the children will play first 2 minutes of the game MoveHero and after, two different levels of the Game MoviLetrando, two minutes each. MoviLetrando-MoveHero MoveHero Half of the children will play first two different levels of the game MoviLetrando (2 minutes each) and, after the game MoveHero, more 2 minutes MoviLetrando-MoveHero MoviLetrando Half of the children will play first two different levels of the game MoviLetrando (2 minutes each) and, after the game MoveHero, more 2 minutes MoveHero-MoviLetrando MoveHero The other half of the children will play first 2 minutes of the game MoveHero and after, two different levels of the Game MoviLetrando, two minutes each.
- Primary Outcome Measures
Name Time Method total reaction time 6 minutes decrease in time indicates a better performance
- Secondary Outcome Measures
Name Time Method time MoviLetrando up to 15 days less time to hit the targets indicates a better performance
acerts MoviLetrando up to 15 days more hits indicates a better performance
Trial Locations
- Locations (1)
Associação de Pais e Amigos dos Excepcionais
🇧🇷São Paulo, Brazil