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Augmentative and Alternative Communication in Games With Virtual Reality in Intellectual Disabilities

Not Applicable
Conditions
Intellectual Disability
Interventions
Device: MoviLetrando
Device: MoveHero
Registration Number
NCT03033797
Lead Sponsor
Faculdade de Medicina do ABC
Brief Summary

Background: Games using motion capture from webcam have become increasingly popular. A population that lacks much stimulus in the teaching-learning process has under-explored the benefits of this kind of games: The Intellectually Disabled. The aim of this study is to analyse the effectiveness of games with virtual reality in the total reaction time. Method: A convenience sample of 165 Intellectually Disabled participants will have their performance measured using a virtual reality game. The intervention is to play two different games twice, in two sessions with an interval of, at least, seven days between the sessions. Participants will be randomized between two raters, both master students.

Detailed Description

Not available

Recruitment & Eligibility

Status
UNKNOWN
Sex
All
Target Recruitment
165
Inclusion Criteria
  • All the children that uses to go the institution where the data collection will be realised (APAE).
Exclusion Criteria
  • Those who decline to participate
  • Those who are not present in the two days of evaluation.

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
MoveHero-MoviLetrandoMoviLetrandoThe other half of the children will play first 2 minutes of the game MoveHero and after, two different levels of the Game MoviLetrando, two minutes each.
MoviLetrando-MoveHeroMoveHeroHalf of the children will play first two different levels of the game MoviLetrando (2 minutes each) and, after the game MoveHero, more 2 minutes
MoviLetrando-MoveHeroMoviLetrandoHalf of the children will play first two different levels of the game MoviLetrando (2 minutes each) and, after the game MoveHero, more 2 minutes
MoveHero-MoviLetrandoMoveHeroThe other half of the children will play first 2 minutes of the game MoveHero and after, two different levels of the Game MoviLetrando, two minutes each.
Primary Outcome Measures
NameTimeMethod
total reaction time6 minutes

decrease in time indicates a better performance

Secondary Outcome Measures
NameTimeMethod
time MoviLetrandoup to 15 days

less time to hit the targets indicates a better performance

acerts MoviLetrandoup to 15 days

more hits indicates a better performance

Trial Locations

Locations (1)

Associação de Pais e Amigos dos Excepcionais

🇧🇷

São Paulo, Brazil

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