MedPath

Optimizing Hand Rehabilitation Post-Stroke Using Interactive Virtual Environments

Phase 1
Completed
Conditions
Cerebrovascular Accident
Hemiplegia
Hemiparesis
Registration Number
NCT01072461
Lead Sponsor
New Jersey Institute of Technology
Brief Summary

The complexity of sensorimotor control required for hand function as well as the wide range of recovery of manipulative abilities makes rehabilitation of the hand most challenging. The investigators past work has shown that training in a virtual environment (VE) using repetitive, adaptive algorithms has the potential to be an effective rehabilitation medium to facilitate motor recovery of hand function. These findings are in accordance with current neuroscience literature in animals and motor control literature in humans. The investigators are now in a position to refine and optimize elements of the training paradigms to enhance neuroplasticity. The investigators first aim tests if and how competition among body parts for neural representations stifles functional gains from different types of training regimens. The second aim tests the functional benefits of unilateral versus bilateral training regimens.The third aim tests whether functional improvements gained from training in a virtual environment transfer to other (untrained) skills in the real world.

Detailed Description

The complexity of sensorimotor control required for hand function as well as the wide range of recovery of manipulative abilities makes rehabilitation of the hand most challenging. The investigators past work has shown that training in a virtual environment (VE) using repetitive, adaptive algorithms has the potential to be an effective rehabilitation medium to facilitate motor recovery of hand function. These findings are in accordance with current neuroscience literature in animals and motor control literature in humans. The investigators are now in a position to refine and optimize elements of the training paradigms to enhance neuroplasticity. The investigators first aim tests if and how competition among body parts for neural representations stifles functional gains from different types of training regimens. The second aim tests the functional benefits of unilateral versus bilateral training regimens.The third aim tests whether functional improvements gained from training in a virtual environment transfer to other (untrained) skills in the real world.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
55
Inclusion Criteria
  • Six months post cerebrovascular accident
  • Residual upper extremity impairment that affects participation
  • At least ten degrees of active finger extension
  • Tolerate passive shoulder flexion to chest level
Exclusion Criteria
  • Severe neglect
  • Severe aphasia

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Primary Outcome Measures
NameTimeMethod
Change in Jebsen Test of Hand FunctionTwo Weeks Prior to Training, Immediately Prior to Training, Immediately After Training, 3 Months After Training
Secondary Outcome Measures
NameTimeMethod
Change in Box and Blocks TestTwo Weeks Prior to Training, Immediately Prior to Training, Immediately After Training, 3 Months After Training
Change in Robotically Collected Kinematics1 day before training and 1 day after training
Change in Wolf Motor Function TestTwo Weeks Prior to Training, Immediately Prior to Training, Immediately After Training, 3 Months After Training
Change in Reach to Grasp Test1 day before training and 1 day after training
Change in 9 Hole Peg TestTwo Weeks Prior to Training, Immediately Prior to Training, Immediately After Training, 3 Months After Training

Trial Locations

Locations (1)

New Jersey Institute of Technology

🇺🇸

Newark, New Jersey, United States

New Jersey Institute of Technology
🇺🇸Newark, New Jersey, United States

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