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临床试验/NCT07631832
NCT07631832已完成不适用

The Effects of Active Video Game-Based Interventions on Visual Perception and Visual Praxis in Children With Developmental Coordination Disorder: A Randomized Controlled Trial

ZEYNEP KOLİT1 个研究点 分布在 1 个国家目标入组 70 人开始时间: 2026年6月3日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
70
试验地点
1
主要终点
Visual Perception

研究概览

简要总结

Developmental Coordination Disorder (DCD) is a condition that affects a child's ability to perform coordinated motor activities and may also impact visual perception and motor planning skills. Children with DCD often experience difficulties in daily activities, school tasks, and participation in play and sports.

The purpose of this randomized controlled trial is to investigate whether adding active video game-based training to a conventional occupational therapy program improves visual perception and visual praxis in children with DCD. Participants will be randomly assigned to either an intervention group receiving active video game-based training in addition to conventional occupational therapy or a control group receiving conventional occupational therapy alone. The intervention will be delivered twice weekly for 8 weeks.

The findings of this study may help determine whether active video game-based interventions are an effective and engaging approach for improving visual-perceptual and visual-motor planning skills in children with DCD.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Single (Outcomes Assessor)

入排标准

年龄范围
5 Years 至 8 Years(Child)
性别
All
接受健康志愿者
否

入选标准

  • •Diagnosis of Developmental Coordination Disorder (DCD) according to DSM-5 criteria
  • •Aged between 5 years and 8 years 11 months
  • •Able to understand and follow test instructions
  • •Willing to participate in the study
  • •Parent or legal guardian able to provide informed consent

排除标准

  • •Presence of any other neurodevelopmental or neurological disorder
  • •Visual or hearing impairment that may interfere with the assessment procedures
  • •Orthopedic conditions preventing participation in active video game activities
  • •Attention or behavioral problems that may interfere with treatment compliance
  • •Receipt of any sensory-motor therapy within the previous 3 months

研究组 & 干预措施

intervention

Experimental

Participants will receive a conventional occupational therapy program in addition to an active video game-based intervention using Nintendo Wii Fit Plus. The intervention will be delivered twice weekly for 8 weeks, with each session lasting approximately 45-60 minutes.

干预措施: Active Video Game Training (Other)

control group

Active Comparator

Participants will receive a conventional occupational therapy program. The intervention will be delivered twice weekly for 8 weeks, with each session lasting approximately 45-60 minutes.

干预措施: Conventional Occupational Therapy (Other)

intervention

Experimental

Participants will receive a conventional occupational therapy program in addition to an active video game-based intervention using Nintendo Wii Fit Plus. The intervention will be delivered twice weekly for 8 weeks, with each session lasting approximately 45-60 minutes.

干预措施: Conventional Occupational Therapy (Other)

结局指标

主要结局

Visual Perception

时间窗: Baseline and immediately after the 8-week intervention

Visual perception will be assessed using the Motor-Free Visual Perception Test-3 (MVPT-3). Higher scores indicate better visual perceptual performance.

Visual Praxis

时间窗: Baseline and immediately after the 8-week intervention

Visual praxis will be assessed using the Constructional Praxis subtest of the Sensory Integration and Praxis Tests (SIPT). Higher scores indicate better visual praxis performance.

次要结局

未报告次要终点

研究者

发起方
ZEYNEP KOLİT
申办方类型
Other
责任方
Sponsor Investigator
主要研究者

ZEYNEP KOLİT

Asst. Prof.

Hacettepe University

研究点 (1)

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