'Gaming under Control'.
- Conditions
- Problematic Game BehaviorGame Addiction
- Registration Number
- NL-OMON28747
- Lead Sponsor
- Mariken MullerPsychologistBrijder Addiction CareRichard Holkade 122033 PZ HaarlemMariken.Muller@Brijder.nl
- Brief Summary
Haagsma, M, Peters, O., & Pieterse, M. (2010). Computergames: vermaak met serieuze consequenties. Verslaving, 6 (2), 3-11.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Pending
- Sex
- Not specified
- Target Recruitment
- 290
1. Adolescents aged 16-20 years who play videogames who would like to investigate their own gaming behavior;
2. Presence of gamerelated problems en experiencing own gaming behavior as excessive (score of 1.3 > on behavioral items of the GAS).
1. Currently undergoing psychological (self-help) treatment at a mental health institution;
2. Not enough time for following the training;
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Increase of self-insight of gaming behavior, self-controle of gaming behavior and psychosocial wellbeing.<br /> <br>Measures: A questionnaire which includes; gaming behavior, game addiction scale, self-control, self-awareness, quality of life, depression, loneliness, negative outcomes.
- Secondary Outcome Measures
Name Time Method Developing and evlauating an online guided self-help intervention to prevent and reduce problematic gaming behavior and its negative consequences for adolescents’ well being.