MedPath

'Gaming under Control'.

Conditions
Problematic Game BehaviorGame Addiction
Registration Number
NL-OMON28747
Lead Sponsor
Mariken MullerPsychologistBrijder Addiction CareRichard Holkade 122033 PZ HaarlemMariken.Muller@Brijder.nl
Brief Summary

Haagsma, M, Peters, O., & Pieterse, M. (2010). Computergames: vermaak met serieuze consequenties. Verslaving, 6 (2), 3-11.

Detailed Description

Not available

Recruitment & Eligibility

Status
Pending
Sex
Not specified
Target Recruitment
290
Inclusion Criteria

1. Adolescents aged 16-20 years who play videogames who would like to investigate their own gaming behavior;

2. Presence of gamerelated problems en experiencing own gaming behavior as excessive (score of 1.3 > on behavioral items of the GAS).

Exclusion Criteria

1. Currently undergoing psychological (self-help) treatment at a mental health institution;

2. Not enough time for following the training;

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Increase of self-insight of gaming behavior, self-controle of gaming behavior and psychosocial wellbeing.<br /> <br>Measures: A questionnaire which includes; gaming behavior, game addiction scale, self-control, self-awareness, quality of life, depression, loneliness, negative outcomes.
Secondary Outcome Measures
NameTimeMethod
Developing and evlauating an online guided self-help intervention to prevent and reduce problematic gaming behavior and its negative consequences for adolescents’ well being.
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