The Effect of Using Virtual Reality in Subcutaneous Injection Education on the Knowledge and Skills of Nursing Students: A Randomized Controlled Trial
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 70
- 试验地点
- 1
- 主要终点
- Knowledge level about subcutaneous injection
研究概览
简要总结
The goal of this clinical trial is to evaluate whether virtual reality (VR)-based education improves nursing students' knowledge and skill levels related to subcutaneous injection. The study will include first-year nursing students. The main questions it aims to answer are:
Does the use of virtual reality technology increase knowledge about subcutaneous injection compared to traditional education?
Does virtual reality training enhance practical skill performance in subcutaneous injection?
Researchers will compare a VR-based education group (Intervention Group) with a traditional education group (Control Group) to see if VR education leads to greater improvements in knowledge and skill acquisition.
Participants will:
Complete a knowledge test, a skill test, and a demographic data form before and after the training.
In the Intervention Group, watch a video on subcutaneous injection using VR glasses.
In the Control Group, receive standard education using traditional teaching methods.
Undergo knowledge and skill assessment following the educational interventions.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Other
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Being a first year student in a nursing undergraduate program.
- •Having a health condition and cognitive capacity suitable for using virtual reality technology.
- •Having accepted to participate in the study voluntarily.
排除标准
- •To give up participating in the study.
结局指标
主要结局
Knowledge level about subcutaneous injection
时间窗: Before watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses.
An information form containing 20 multiple choice questions will be used to measure the level of knowledge about subcutaneous injection. A maximum of 100 points can be obtained from this test forum.
skill performance level about subcutaneous injection
时间窗: Before watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses.
A skill checklist will be used to measure the skill level in subcutaneous injection application. This checklist consists of 25 steps.
次要结局
未报告次要终点
研究者
BETUL SAHIN KILINC
Lecturer
Baskent University
