The Effect of Using Virtual Reality in Subcutaneous Injection Education on the Knowledge and Skills of Nursing Students
- Conditions
- Nursing EducationNursing Education ResearchVirtual GogglesVirtual Reality
- Registration Number
- NCT07012187
- Lead Sponsor
- Baskent University
- Brief Summary
The goal of this clinical trial is to evaluate whether virtual reality (VR)-based education improves nursing students' knowledge and skill levels related to subcutaneous injection. The study will include first-year nursing students. The main questions it aims to answer are:
Does the use of virtual reality technology increase knowledge about subcutaneous injection compared to traditional education?
Does virtual reality training enhance practical skill performance in subcutaneous injection?
Researchers will compare a VR-based education group (Intervention Group) with a traditional education group (Control Group) to see if VR education leads to greater improvements in knowledge and skill acquisition.
Participants will:
Complete a knowledge test, a skill test, and a demographic data form before and after the training.
In the Intervention Group, watch a video on subcutaneous injection using VR glasses.
In the Control Group, receive standard education using traditional teaching methods.
Undergo knowledge and skill assessment following the educational interventions.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- RECRUITING
- Sex
- All
- Target Recruitment
- 70
- Being a first year student in a nursing undergraduate program.
- Having a health condition and cognitive capacity suitable for using virtual reality technology.
- Having accepted to participate in the study voluntarily.
- To give up participating in the study.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Primary Outcome Measures
Name Time Method Knowledge level about subcutaneous injection 3 weeks before watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses. An information form containing 20 multiple choice questions will be used to measure the level of knowledge about subcutaneous injection. A maximum of 100 points can be obtained from this test forum.
skill performance level about subcutaneous injection 3 weeks before watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses. A skill checklist will be used to measure the skill level in subcutaneous injection application. This checklist consists of 25 steps.
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Baskent University
🇹🇷Ankara, Turkey