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The Effect of Using Virtual Reality in Subcutaneous Injection Education on the Knowledge and Skills of Nursing Students

Not Applicable
Recruiting
Conditions
Nursing Education
Nursing Education Research
Virtual Goggles
Virtual Reality
Registration Number
NCT07012187
Lead Sponsor
Baskent University
Brief Summary

The goal of this clinical trial is to evaluate whether virtual reality (VR)-based education improves nursing students' knowledge and skill levels related to subcutaneous injection. The study will include first-year nursing students. The main questions it aims to answer are:

Does the use of virtual reality technology increase knowledge about subcutaneous injection compared to traditional education?

Does virtual reality training enhance practical skill performance in subcutaneous injection?

Researchers will compare a VR-based education group (Intervention Group) with a traditional education group (Control Group) to see if VR education leads to greater improvements in knowledge and skill acquisition.

Participants will:

Complete a knowledge test, a skill test, and a demographic data form before and after the training.

In the Intervention Group, watch a video on subcutaneous injection using VR glasses.

In the Control Group, receive standard education using traditional teaching methods.

Undergo knowledge and skill assessment following the educational interventions.

Detailed Description

Not available

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
70
Inclusion Criteria
  • Being a first year student in a nursing undergraduate program.
  • Having a health condition and cognitive capacity suitable for using virtual reality technology.
  • Having accepted to participate in the study voluntarily.
Exclusion Criteria
  • To give up participating in the study.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Primary Outcome Measures
NameTimeMethod
Knowledge level about subcutaneous injection3 weeks before watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses.

An information form containing 20 multiple choice questions will be used to measure the level of knowledge about subcutaneous injection. A maximum of 100 points can be obtained from this test forum.

skill performance level about subcutaneous injection3 weeks before watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses.

A skill checklist will be used to measure the skill level in subcutaneous injection application. This checklist consists of 25 steps.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Baskent University

🇹🇷

Ankara, Turkey

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