Effect of gamified hand training on individuals with mild to moderate traumatic brain injury
试验速览
- 阶段
- 不适用
- 状态
- 尚未招募
- 发起方
- 入组人数
- 70
- 试验地点
- 1
- 主要终点
- Squegg digital hand dynamometer.
研究概览
简要总结
The study examines methods to improve hand grip in individuals with mild to moderate traumatic brain injury (TBI). Hand impairment can lead to muscle tightness and weakness, as well as difficulty holding objects during daily activities. This research aims to enhance hand grip through gamified hand training using different types of games, which promote precise movement and help individuals adapt to daily tasks that may be challenging after TBI. Outcome measures are the Squeeze Digital Hand Dynamometer, the Nine-Hole Peg Test and the Barthel Index, which will be taken as an initial assessment and after a 4-week follow-up assessment.
研究设计
- 研究类型
- Interventional
- 分配方式
- Na
- 盲法
- Outcome Assessor Blinded
入排标准
- 年龄范围
- 18.00 Year(s) 至 80.00 Year(s)(—)
- 性别
- All
入选标准
- •GCS level mild ( 13-15 ) to moderate ( 9-12 )
- •MOCA greater or equal to 26 score
- •RLA Scale above level 6.
排除标准
- •Upper limb fracture.
- •Individuals with a pre-existing chronic illness or neurological or psychiatric condition.
- •Individuals with pre-existing cardiovascular conditions.
结局指标
主要结局
Squegg digital hand dynamometer.
时间窗: Baseline & 4 weeks
次要结局
- Nine hole peg test(Barthel index)
研究者
N SATTYA
KMCH College of Physiotherapy
