Effects of Motor Imagery Training on Performance and Heart Rate Variability in Adolescent Basketball Players
- Conditions
- Motor Imagery
- Interventions
- Other: Control GroupOther: Motor Imagery to Facilitate Sensorimotor Re-Learning Training
- Registration Number
- NCT05886062
- Lead Sponsor
- Ege University
- Brief Summary
The aim of this study is to examine the investigation of the effects of motor imagery to facilitate sensorimotor re-learning training on performance and heart rate variability in adolescent basketball players.
- Detailed Description
Motor imagery is defined as the mental process of simulating a certain action without any movement. In one study, researchers showed that motor imagery training activates the sensorimotor system and that brain plasticity resulting from actual movement execution also occurs as a result of motor imagery. When the literature is examined, it has been reported in studies that muscle strength may increase as a result of imagery training. However, there are also studies reporting that imagery training is effective on performance in basketball players.
Dynamic motor imagery, on the other hand, is a type of motor imagery in which the athletes adopt a harmonious body position and embody the spatial and/or temporal invariants of the movement without fully realizing it. According to a study, dynamic imagery training has a positive effect on free throw performance in basketball players. To facilitate sensorimotor relearning, which is a new training model, motor imagery training is an approach that approaches athletes with a holistic perspective, combining both physical exercises and dynamic motor imagery training. In a study, it was reported that training is more fun than just physical exercises . When the literature is examined; no study has been found examining the effects of motor imagery training on performance and heart rate changes in order to facilitate sensorimotor relearning in adolescent basketball players.
Recruitment & Eligibility
- Status
- RECRUITING
- Sex
- Male
- Target Recruitment
- 30
- Being between the ages of 11-19
- Playing licensed basketball for at least 2 years
- Being a man
- Coming to the hospital with a musculoskeletal injury in the last 3 months
- Not being willing to participate in the study
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Control Group Control Group Individuals in the control group will only continue their routine basketball technical-tactical training. Experimental Group Motor Imagery to Facilitate Sensorimotor Re-Learning Training In addition to routine basketball technical-tactical training, the athletes in the experimental group will be given motor imagery training to facilitate sensorimotor relearning.
- Primary Outcome Measures
Name Time Method Balance change from baseline at 8 weeks The balance of the athletes will be evaluated with the Y balance test.
- Secondary Outcome Measures
Name Time Method Muscle Power change from baseline at 8 weeks The muscular power of the athletes will be evaluated with the vertical jump test.
Muscle Strength change from baseline at 8 weeks The muscular strength of the athletes will be evaluated with a hand-held dynamometer. In this context, it will be done separately for the quadriceps femoris, hamstring and gastracnemius muscle groups.
Shooting Performance change from baseline at 8 weeks Shooting performance of the athletes will be evaluated with the free throw test. Athletes shall attempt 10 free throws as successfully as possible. The researcher will hand the ball to the players before each shot. The number of successful free throws will be recorded from 0 to 10
Heart Rate Variability change from baseline at 8 weeks The heart rate variability will be performed with a heart rate monitor (Polar H10).
Agility change from baseline at 8 weeks The agility of the athletes will be evaluated with the hexagonal agility test. The test will be started while the athlete is standing on the tape strip placed in the middle of the hexagon marking the starting position. The researcher will start the stopwatch after giving the command "Ready, start" to the athlete. Each athlete will jump from the center of the hexagon to the outside of the hexagon with both legs. In this way, the athlete will turn around the hexagon 3 times and return to the center. The stopwatch will be stopped when the athlete returns to the center mark after 3 laps around the hexagon.
Trial Locations
- Locations (1)
Ege University, Faculty of Health Sciences, Department of Physiotherapy and Rehabilitation
🇹🇷İzmir, Turkey