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Hand-Held Dynamometer Assessment: E-Sports Grip-Asymmetry Index as a Predictor of Wrist Pain

Recruiting
Conditions
Wrist Injuries
Registration Number
NCT06978426
Lead Sponsor
Ahram Canadian University
Brief Summary

This cross-sectional study investigates whether a simple Grip-Asymmetry Index (GAI) can predict self-reported wrist pain in professional e-sports athletes. Professional gamers (aged 18-30) who play at least 35 hours per week will be assessed using a Jamar dynamometer to measure maximal grip force in both hands. The study will compare GAI between two groups: those with wrist pain (≥3/10 on Visual Analog Scale during play) and those without pain. A GAI cutoff value for predicting wrist pain risk will be established through ROC analysis, with additional factors such as gaming hours, BMI, and sex incorporated into a multivariable logistic regression model.

Detailed Description

Not available

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
56
Inclusion Criteria
  • Professional e-sports athletes (receiving compensation for gaming activities)
  • Age between 18 and 30 years
  • Gaming for at least 35 hours per week
  • For Pain Group: Reports wrist pain rated ≥3/10 on VAS during gaming activities
  • For No-Pain Group: Reports minimal to no wrist pain (<3/10 on VAS) during gaming activities
Exclusion Criteria
  • History of neurologic disease
  • History of rheumatic disease
  • Previous wrist surgery
  • Recent wrist trauma (within 3 months)
  • Use of pain medication within 24 hours of assessment
  • Inability to perform grip strength testing

Study & Design

Study Type
OBSERVATIONAL
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Grip-Asymmetry Index (GAI)Measured once at study enrollment

The Grip-Asymmetry Index is calculated as (Dominant hand grip strength - Non-dominant hand grip strength) / Dominant hand grip strength × 100%. Grip strength is measured in kilograms using a calibrated Jamar hand-held dynamometer following standardized testing protocols. Higher GAI values indicate greater asymmetry between dominant and non-dominant hands.

Secondary Outcome Measures
NameTimeMethod
Maximal grip force in dominant handMeasured once at study enrollment

Maximum grip strength measured in kilograms using a calibrated Jamar hand-held dynamometer following standardized testing protocols

Maximal grip force in non-dominant handMeasured once at study enrollment

Maximum grip strength measured in kilograms using a calibrated Jamar hand-held dynamometer following standardized testing protocols

Wrist pain intensity during gamingAssessed at study enrollment, reflecting current pain experience during gaming activities

Self-reported wrist pain measured using a Visual Analog Scale (VAS) ranging from 0 (no pain) to 10 (worst pain imaginable) during typical gaming sessions

Weekly gaming hoursAssessed at study enrollment, reflecting average from the past month

Self-reported average number of hours spent gaming per week

Trial Locations

Locations (1)

Outpatient clinic of faculty of physical therapy, Ahram Canadian University

🇪🇬

Al Ḩayy Ath Thāmin, Giza, Egypt

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